Burgay 1N Response structure De Falco, Dano. Bridge d'Italia, Dec. 1992, pp.54-55 2C = transfer to 2D, may be lots of hands 2D = forced Pass = diamonds, sign-off 2H = 4+H, GF, forces 2S 2S = forced 2N = 5+ 5+ majors, slammish 3C = relay 3D = sing D (3M sets suit) 3M = 6M-5oM (4C sets H, 4D S) 3N = sing C (4C sets H, 4D S) 3C = 4H-5m 3D = relay 3H = sing C, 5D 3S = sing D, 5C 3N = sing S or 4H-5m-2-2, no slam 4C = asks minor (4D = D, 4H = C) 4m = sing S or 4H-5m-2-2. slammish relay sets H, else cue for minor 3H = relay setting hearts 3S = sing D 3N = sing S 4C = sing C 3D = 5H-4m 3H = relay, 2H 3S = sing D, 4C 3N = sing C or S or 5H-4m-2-2, no slam 4m = sing C or S or 5H-4m-2-2, natural, slammish 4H = to play cue = for minor 3S = relay, 3+H 3N = sing S (4C asks 4D/4C), slammish 4C = sing C, slammish 4D = sing D, slammish 4H = no slam 3 original major (H) = 6+H, slammish, sets suit 3 other major (S) = good 6H-4S, slammish (4C sets H, 4S S) 3N = 5H-332 choice of games 4m = 5+H 5+m slammish 4H = neg, to play step 1 (not 4H) = sets m step 2 (not 4H) = sets H 4N = 5H-332 quant. 5N = 5H-332 forcing 2S = 4+S, GF, forces 2N 2N = forced 3C+ = see above 2N = any 4441 GF+ (3C asks sing [3N = C sing no slam, 4C C sing slammish]) 3m = 5m-332 slammish, or 6+m slammish, maybe 6-4 relay = asks steps not 3N/4m = 6-4 slammish (nat?) fix suits with non-3N steps (lo sets lo, hi sets hi) 3N = 6m, mild slam interest (but quite stronger than 1N-3N) 4m = sets m, strong slam interest 4N = 5m-332 quant. 5N = 5m-332, slam-forcing 3M = 6M-4m GF+ relay (even 3N) = asks minor (bid naturally as possible) show minor 4M = neg, to play step 1 (not 4M) = sets minor step 2 (not 4M) = sets major 3N = 5+ 5+ minors, slammish (4m sets suit) 4C/D = 5+ 5+ minors, slammish, H/S void (4D/S sets D, 4H sets C) 2D = 4+H (note: 5332 GF goes through 2C) 2H = denies 4H 2S = both majors, invite+, F1 2N = no M, min 3C = 5+-4+ majors, invite 3D = 2S 3H = 3S 3S = 3S-3H good honors in both 3D = 4S-4H-(5-0), GF (relay asks D/C) 3M = 5M-4oM GF 3N = no 8-crd M fit relay (not 3N) = 3-crd raise of the 5M 4m = 544-0om slammish (4H = clubs over 4C) 4M fit = to play else = cue setting the minor 3N = to play, no 5M 4m = 5m-4S-4H, slammish 4M = to play 4D/4N/5C = sets minor, forcing (4N = even # Aces, 5C odd) 4M = 6M-4oM 3C = no M, max 3D = 444-1m invite or 4S-4H-(5-0) GF (relay asks hi/lo short) 3M = 5M-4oM GF (see above) 3N = to play 4M = 6M-4oM 3D = 4S, max 3S = 4S, min 2N = invite, 4-5H Pass = min 3C = asks (3D = 444-1S, 3H = 5H-332, 3S = 444-1S stiff A/K, 3N = 4H bal) 3m = 4H-5+m, invite (relay asks hi/lo shortness) 3H = 6+H, invite 3S = 0S-4H-(5-4) 3N/4H = to play 4C = asks longer minor (4D/4H = 5D/5C) 4D/S = fixes diamonds/clubs 3N = to play 4C = 0S-5H-4-4 4D = sets D 4H = to play 4S = sets C 4N = even # Aces, sets H 5m = odd # Aces, cue for H 4D = 6H-5S GF 4H = to play (no Texas available) 4N = 4H-333 quant 2S/3C/3D = 4H, cue, minimum (3H to play) 2N = 4H, maximum (3H to play) 2H = 4+S (note: 5332 GF goes through 2C) 2S = denies 4S 2N = invite, 4-5S Pass = min 3C = asks (3D = 444-1H, 3S = 5S-332, 3H = 444-1H stiff A/K, 3N = 4S bal) 3m = 4S-5+m, invite (relay asks lo/hi shortness) 3H = 6+S, invite 3S = 4S-0H-(5-4) 3N/4S = to play 4C = asks longer minor (4D/4H = 5D/5C) 4D/H = fixes diamonds/clubs 4C = 5S-0H-4-4 4D = sets D 4S = to play 4H = sets C 4N = even # Aces, sets S 5m = odd # Aces, cue for S 4D = 6S-5H GF 4H = 5S-5H, no slam 4S = to play (no Texas available) 2N = 4S, max (3S to play) 3C/D/H = 4S, min, cue (3S to play) 2S = range-ask 2N = min 3D = singleton minor, 6-crds other minor (3H asks hi/lo sing) 3M = singleton, some 6-crd minor 3N = to play 4y = cheapest 4-crd suit (bid up the line, with 4N the end if no fit) 4N = quant (5N = counter-invite, 5m = 5-crd minor) 5m = 5m-332 3C = max 3D = singleton minor, 6-crds other minor (3H asks hi/lo sing) 3M = singleton, some 6-crd minor 3N = to play 4y = cheapest 4-crd suit (bid up the line, with 4N the end if no fit) 4N = quant (5N = counter-invite, 5m = 5-crd minor) 5m = 5m-332 2N = 5+ 4+ minors, invite+ 3D/3C = 4D / not 4D, NF 3M = singleton, good 5-5 minors, invite+ 3N/4C = to play (4m now to play) 4D = forcing 3H/S = max, 4crds or HHx raise = to play (op removes to 4N with HHx to play in a minor) 3N = to play 4m = longer minor, NF 4oM = 5-5(4) minors, GF 3C = invite, 5H-4+C, unbal 3D = invite, 5H-4+D, unbal 3H = invite, 5S-4+C, unbal 3S = invite, 5S-4+D, unbal 3N = to play 4C = AK 8th in either major, nothing else 4D = asks major else = cue for major, which is known 4D = AK 8th in either minor, nothing else 4N = asks minor else = cue for minor, which is known 4M = to play 5m = to play 3/4 seat adjustments: 2C = transfer to D 2D = forced Pass = D, weak 2M = 5M-332 invite 2N = 5m-332 invite (3C p/c)