NAIL
from Boguslav Pazur
http://www.bridge.com.pl/
notes by Dan Neill 2013
Does not include defensive bidding module, use your own.
Make sure to read EXITING RELAYS AND SETTING TRUMPS at end.
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OPENING BID SUMMARY
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1C = 15+, denies 4+H
1D = 15+, 4+H
1H = 10-14, 4+H may have longer minor, wrong for 1NT - mb 9 with 5H-4S or 10+crds 2-suiter, occ 35(32) 10-11
1S = 10-14, 4+S (if 4 may have longer minor but not 4H) - mb 9 with 5S-4H or 10+crds 2-suiter, 10-11 if 5332 reasonable suit
1N = 12-14, may have 5M, or semibal 11
2C = 10-14, 6+C 1-suiter (or 5+C-4D unbal)
2D = 10-14, 6+D 1-suiter (or 5+D-4C unbal)
2H = weak 2, no 4M or 5m usu., not 5crds
2S = weak 2, no 4M or 5m usu., not 5crds
2N = 11-14 5+D-5+C
3m = NV destructive; V disciplined 6+crds (7 unfav), prob no side entry
3M = NV destructive; V constructive
3N = gambling, SOL 7+minor no side stop
4y = vul-dependent
4N = 6+-6+ minors freak, less than opening
Third/Fourth Seat Adjustments:
BAL ranges shift up a HCP: 1N = 13-15, 1M mb 10-12 bal, 1m if bal is 16+
2M 4th seat is at or just below a minimum opening bid strength
3y = no restrictions, except in 4th seat it is about a light opening bid
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1C OPENING RESPONSES
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1D = 0-8, or 14+, any distr
1H = 4+S 9-13, GF - wrong for NT (if just 4S, then denies 5+H)
1S = BAL 9-13, GF - occ. semibal good for declaring
1N = 4+H 9-13, GF - wrong for NT, may have 4S if 5+H
2C = nat 9-13, GF - 6+C 1suiter or 5+C-4D
2D = nat 9-13, GF - 6+D 1-suiter or 5+D-4C
2M = 6-8 6crd (reasonable), denies 4oM or 5+m (3M = invite, 3H over 2S = GF spl raise)
2N = 5+D-5+C 9-13, GF
3m = invite, reasonable 7+m, 6-7 HCP
3M = invite, reasonable 7+M, 5-6 HCP (3S = nat GF, 4m = cue for M but may be nat)
--------------------
1C-1D Developments:
--------------------
1H = 19+ relay
1S = 0-4/14+ any, or 5-8 BAL
1N = 19-21 (see 1C-1D-1N cont's)
2C = 19-21 6+C 1suiter or 5+C-4D unbal; OR 22+ not 3-suited or NT; OR 24+ NT
2D = 0-4 ART, F1
2H = 19-21 6+C 1-suiter, or 5+-4+ minors without 4S - short major
2S = 3-4, 3+C, invit raise, F1
2N = D longer than C
3C = to play
3D/M = GF, splinter in suit bid
2N = 0-4, D longer than C, F1
3C = less than invite, C not shorter than D, NF
3D/M = 6+suit NF
2S = 22+ 4S-5+m or 40(54) or 5+S, GF
2N = may have 3S
3S = 4+S
2N = 24+ NT (see 1C-1D-1H-1S-2N - accept transfer with fit)
3m = 22+, 6+m, suggests 1-suiter, GF
3M = 22+ splinter with 5+-4+ minors, GF
2H = 5-8 bal/semibal GF; OR any 14+
2S = 22+ 4S-5+m or 5+S (2N = may have 3S, 3S = 4+S)
2N = 24+ NT (3-bids show 4crds [3H over 3m shows 4fit m])
3C = 19+ 6+C 1-suiter
3D = 22+ 6+D 1-suiter
3M = 19+ splinter, 5+-4+ minors
2S = 3-4 5+ 5+ with at least one M (like Wilkosz)
3C = NF
2N = asks suits a la Wilkosz (3C = 5+C-5+M [3D asks M], 3D = D-H, 3H = H-S, 3S = S-D)
else = GF
2N = 3-4, 5+4+ minors, GF
3m = sets suit, asks shortness (3N = none)
3y = 3-4, decent 6+crd, invite (any bid now = GF)
2D = 19-21 6+D, denies 4S or 5C, may have 4H (see 1C-1D-2D)
2H = 19-21 5+S, semiforcing
Pass/2S = to play
2N = GF
3m = NF (NS = seminatural F to 3N or 4m, 4 jump NS = cue for m)
3S = invite (4m = cue)
2S = 19-21 4S exactly with 5+minor or 3-suiter short H, NF
2N = asks for shortness GF (see 1C-1S-2S-2N)
3C = p/c for minor, NF
3D = p/c for minor, invit+ for clubs, NF
3H = 4+S, wasted H strength if pd short, invit
3S = 4+S, good H holding for shortness, invit
4C = 3+ 3+ minors, p/c, invit
2N = 22-23
3C = 0-4 6+D, OR 3-8 with 4S
3D = no game if pd has D (3H = 4S, 3S/4C/4H = splinter with D GF)
3S = 4/5 S, GF even if pd has D
3N = denies 4+S, GF even if pd has D
3D = 0-4 5+H, F1
3H = 0-4 5+S, F1
3S = 3-4 5+-4+ minors GF, OR 7-8 44/54 minors balanced slammish
3N = to play
4C = 3-4 7(6) C bal, slammish
4D/M = 3-4, 7(6)+ C, splinter, slammish
** all of the above may also be 14+ **
3m = 20-21 long self-sufficient suit, at most one loser, invite
3H = 4144/40(54) 22+ GF
3S = 8.5-9 tricks in spades, invite
1N = 5-8 4+H GF (like 1C-1N)
2m = 5-8 natural GF (like 1C-2m)
2H = 5-8 5+S, GF, no side 5suit
2S = 5-8 4S exactly UNBAL, GF, denies 4+H
2N = 5-8 5+D-5+C GF (see 1C-2N)
3m = 5-8 5+S-5+m GF (see 5-5 relays)
3H/3S/4C = 5-8 5+S-5+H GF, steps acc. to 5-5 structure
1S = NF 15-18 4+S without 4+H, wrong for NT, OR 15-16 5S(332)
TREAT AS 1S OPENING
EXCEPT:
RESPONDER NEEDS JUST 4 HCP TO BID
By Passed Hand - same as over Pass-1S, except 2D/2H shows 7-8 HCP
1N = normal
2H = 15-18 4144/40(54) semiforcing
2D = 5+H, 14+, or invite with 5+H-3S (see 1S-2D)
3S = invite, not pree
4m/4H = splinters, 8 HCP (with 14+ HCP relay instead)
1N = 15-18 NT, denies 4+H
2C = mb various spadish hands or C signoff or 14+:
(a) 0-8/14+ 4+S-5(4)+H
(b) 0-8/14+ 4S-5+m
(c) 7-8 5S
(d) 14+, 5m-4H-(31)
(e) 14+ not right for 2D+
(f) 0-5 6+C, denies 4+S or 5+red
2D = 15-18 without 4+S, semiforcing (see 1N-2C-2D)
2H = 17-18, 4/5S, F1
2S = 4(3)+S, signoff
3H = 4+S transfer, invit, F1
3S = 4+S, good for declaring, invit
else = same as 1N-2C-2S cont's
2S = 15-16, 4/5S, NF (see 1N-2C-2S)
2D = 0-8/14+ 5+H, usually denies 4+S (see 1N-2D); odd bids by RE show 14+
2H = accepts transfer (2N = invit with 5H 8 HCP 1-suiter)
2H through 4S = just like 1N-2H+ except opener cannot have 4H; non-weakish bids by RE show 14+
2m = NF, 15-18 6+crd, no 4+M or 5+om
see 2m opening responses (in R sequences, it's never just 5crd minor so remove those bids)
By passed hand, same as over 2m opening, except 2M over 2D shows 6-8 natural
2M = 15-18 fragment with both minors 5+-4+
oM = reasonable 6+crd suit, no fit, NF
2N = 0-8, equal minor length, no M fit; OR any 14+
3C = C longer/equal to D, NF
3D = 3M-5+D-4C NF
3H = 17-18 3M 5-5 minors|
3S = 17-18 3M 6C-4D |
3N = 17-18 3M 6D-4C |--> 4 of a 5+crd suit = to play; else = relay scheme for setting suit
3m = 3+m to play
3M raise = invit
3m = 4+m invit
2N = 15-18 5+ 5+ minors no 3M, semiforcing (see 2N opening)
3m = invite 15-17 self-sufficient 7+m at most one loser, no 4+M or 5+om
3y = F to 3N or 4m, may be values only
JS = cue
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1C-1H Developments:
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1S = R (see 1M relays)
1N = 4+S-4+C at least 5-4 (see 4+-4+ relays)
2C = R 4+ 4+
2D = 6+D
2H = 5(6)D, 3S, short C
2S = 5(6)D, 3C, short S
2N = 4+C short S
3C = 4+S short C
3D = 4+C voidwood S
3H = 4+S voidwood C
2C = 4+S-4+D at least 5-4 (see 4+-4+ relays)
2D = R 4+ 4+
2H = 6+C
2S = 5(6)C, 3S, short D
2N = 5(6)C, 3D, short S
3C = 4+D, short S
3D = 4+S, short D
3H = 4+D, voidwood S
3S = 4+S, voidwood D
2D = 5+S-4+H, see 5+-4+ relays
2H = R 5+-4+
2S = 6+C
2N = 6+D
3C = 5C-3S short H
3D = 5D-3S short H
3H = 5C-3H short S
3S = 5D-3H short S
4C = 4+H short S
4D = 4+S short H
games = to play
2H = 6+S 1-suiter
2S = R K2D
2N = 6+C, good for NT
3C = 6+C
3D = 6+D
3H/3S/4C = 3+S short C/D/H
4D = 3+S voidwood C
2S = 44(14) (K2D R)
2N/3C/3D = 5(332) l/m/h doub
1N = nat
2C = nat, primary D, does not want to relay
2D = nat, primary D, does not want to relay
2H = 15-17 3S-5+-4+ minors, forcing
2S = 15-17 4+S bal, no slam unless partner has a good hand
OVER THESE natural continuations except direct new bid (3NT = short H) is splinter showing 5+S
2N = 15-17 5+ 5+ minors, denies 3S, GF (3m = sets m asks short acc. to 5-5 structure, 3H = general waiting)
3m = 15-17 self-sufficient minor at most 1 loser, GF, denies 3+S, suggests 1-suiter
3M/N = 15-17 splinter H/C/D, 4+S, GF
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1C-1S Developments:
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1N = R (see BAL relays); 15-17 NT asks for 4S and 5M, no slam interest, OR 15+ start of relaying
2C = denies 4+S or 5H (see BAL relays)
2D = 4S (see BAL relays)
2H = R
2S = asks for worthless doubleton to look for best game (l/m/h else 3NT)
3S = c.o.g. 3N or 4S assumed, but can turn into slamtry cue-bidding
else = nat
2H = 5S (see SHORTNESS relays)
2S = R
2N = asks for worthless doubleton to look for best game (l/m/h else 3NT)
3S = c.o.g. 3N or 4S assumed, but can turn into slamtry cue-bidding
else = nat
2S = 5H (see SHORTNESS relays)
2N = R
3C = asks for worthless doubleton to look for best game (l/m/h else 3NT)
3H = c.o.g. 3N or 4H assumed, but can turn into slamtry cue-bidding
else = nat
2m = 15+ 6+crd 1-suiter, F
step 1 = R (see SHORTNESS relays)
step 1 = 15-17 (R asks SHORTNESS relays)
step 2+ = 18+ acc to SHORTNESS relay steps
3m = 9-13, 3+fit to top honor; side doubleton, at least 4 controls
3y JS = value-showing, good m fit
2H = 5+S, 15+, forcing
2S = 3+S
3D = nat
3S = sets S (4D = 5-5 good suit)(
3H = 6+S splinter, suggests 1-suiter
2N = denies 3+S
3H = 6+S splinter, suggests 1-suiter
3S = 9-13, 4+S, side doubleton, at least 4 controls
else = natural without 3+S
2S = 15+ 4S, any splinter; if 4144 then 15-17
2N = asks short
3m = short m (nat conts)
3H = short H, 5+C (3S = sets S, 4C = sets C)
3S = short H, 5+D (4C/H = cue with 4+S [4H mb fake just denying C cue], 4D = sets D)
3N = 15-17 4144
2N = 15+, 5+C-4+D, C not shorter than D, short major, denies 4S
3m = fit (3M = short)
3C = 15-18 NT, asks for 4S or 5M, no slam interest does not want to declare NT
3D = 4S
3H = worthless doubleton H without 4S, suggests maybe a game besides 3NT
3S = xfer to 3NT
4m = S fit, possible slam opposite tip top maximum
3M = 5M
3S (over 3H) = xfer to 3NT
4m = fit, chance for slam opposite tip top maximum
3N = neither
3D = 15+ 5+D-4+C, D longer than C, short H, denies 4S
3H = 15+, 5+D, 4+C, D longer then C, short S
3S = 15-18 transfer to 3NT, no interest in 4+S or 5H
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1C-1N Developments:
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2C = 15+ relay, see 1M Relays
2D = 4+C
2H = 4+ 4+ relays
2S = 6+D, wrong for declaring NT
2N = 6+D, good for declaring NT
3C = 5D-3S short C
3D = 5D-3C short S
3H = 4+C short S
3S = 4+S short C
4C = 4+C voidwood S
4D = 4+S voidwood C
2H = 4+D
2S = 4+ 4+ relays
2N = 6+C good for declaring NT
3C = 6+C bad for declaring NT
3D = 5C-3S short C
3H = 5C-3D short S
3S = 4+D short S
4C = 4+S short D
4D = 4+D voidwood S
4H = 4+S voidwood D
2S = 5+H-4S
2N = 5+-4 relays (no 5-5 possible)
3C = 6+C
3D = 6+D
3H = 5C-3S short H
3S = 5D-3S short H
4C = 4+S short H
4D = 4+H short S
2N = 6+S 1-suiter
3C = K2D ask
3D = 6+C
3H = 6+D
3S/4C/4D = 3+S short C/D/H
4H = 3+S voidwood C
3C/D/H = 5(332) l/m/h doub
2D = 15+ 5+D, F
2H = nat
2S = 4S
3S = sets suit (3N = 4252 coop., 4C/4H = shortness, 4D = 4S-6+D, 4S = bad for slam no short)
2N = waiting
3C = 6+H-4C
3D = 6+H-3D
3H = extras no side feature
3S = 6H-4S
3N = min no side feature
2S = nat
2N = waiting
3C = 4S-5H 3+C
3D = 4H-5+H-3D
3H = 4S-6+H denies 3D
3S = 4522 extras
3N = 4522 no extras
2H = 15+ 5+C, F
2N = 15-17 5+C-5+D GF
3m = sets m, asks short (see 5-5 structure)
3S = asking
3m/3S = 15-17, self-sufficient 7+suit, suggesets 1-suiter, usually denies 3+H, F
3H = 15-17 4144 (nat cont's)
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1C-2m Developments:
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2C
2D = R (see 5+m relays), 15+
2H = 5+C, wrong for bidding NT
3C/3S = 15-17, self-sufficient 7+crd suit, suggests 1-suiter, denies 3+D
3H = 15-17, splinter 4+C
2D
2H = R (see 5+m relays), 15+
3H = 15-17, splinter, 4+D
3S = 15-17, self-sufficient 7+crd suit, suggests 1-suiter, denies 3+C
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1C-2N Developments:
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3m = fit, asks shortness (see 5-5 relays)
3H = asks H stopper
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1C-3m Developments:
--------------------
3D/3S = nat 5+crds, F to 3N or 4m
3H = general worry about 3NT, or preface to slamtry
4m raise = invite, 2+m, wrong for 3NT
4C (over 3D) = 7+ self-sufficient C, short D, slamtry
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 1C
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
(X)
Pass = 0-5
XX = 7+ HCP, at least cooperative penalty interest (if X = clubs, then shows 4+C suggests playing), sets up forcing Pass
else = treat as artificial call (see 1y ART below), with adjustments for their real suit
(1D = nat)
Pass = weak or trap
(Pass)
Must reopen @ 1-level
X = takeout, including stronger hands like 20-21 NT or 20+ hands
over 1S overcall, promises 2/3 H
over other overcalls, promises 3+S
(XX) Pass = to play
(NS) X = had a penalty Pass, suggests enough strength to handle pd's penalty of NS
(2D) X = penalty
1N = 15-19
NS (not hearts) = NF
2D cue = 5+ 5+ two suits not their suit or H, F to 3N/4m
cheap H bid = ART asks stopper, or some GF hand (if this is cue, just general GF)
JS = invite long suit
2N = 22-23
(bid)
1N = 18-20
else = similar to above
Leb over opener's X of 2-level call
X = 5+H 6+ HCP, denies 5+-5+
(2bid or 3bid) X = takeout, 2N = NF, 2 NS = NF, 2H = ART GF
1H = 3fit, F1
NS = nat F1
1N = 15-17, no 3fit
2D = ART GF
2H = invite 3fit
JS = nat self-sufficient suit GF
2N = 17(+)-18 invite, usu denies 3+H
1H = 4+S, 6+ HCP, denies 5+ 5+
(2bid) X = support double, 2N = NF without 3S, 2 NS = NF, 2H = ART GF
(3bid) X = takeout, may have 3S
1S = 3fit F1, or GF 4+fit
1N = 15-17
2C = 5+C F1
2D = ART GF with 3fit
2H = ART GF no 3fit
2S = invit 4fit
2N = 17(+)-18 invite, usu. denies 3+S
1S = bal/semibal/3suiter 6+HCP, says nothing about stopper, denies 4+S
(bid) 2 NS = NF, 2N = NF
1N = 15-17
2C = nat F1
2D = ART GF
2H = ?
2S = 5+S NF
2N = 17(+)-18, invite
3C = self-sufficient suit, GF
3S = nat invite
1N = 5+C, 6+HCP, denies 4+S, at most a half-stopper, unless GF with stopper
(bid) 2NS = NF, 2N = NF
2C = NF, not nec. fit, including 15-17 bal
2D = GF ART with fit
2H = GF ART no fit
2S = 5+S NF
2N = invite 17(+)-18
3C = invit, fit
3S = nat invite
2C = 5+C 9+HCP GF, denies 4+S or stopper
2D = 6+H 5-7, denies 4+S or 5+C (see 1C-2H, but 3D is ART asking)
2H = 6+S 5-7, denies 5+C or 5+H (see 1C-2S, but 3D is ART asking)
2S = 5+-5+ S-H or S-C 5-7 HCP
2N = invit+ relay asks for 2nd suit
bid 2nd suit nat (3C/3H here) = minimum (correction/raise = NF)
cheap impossible suit (3D here) = GF max with cheapest side suit (C here)
higher non-2nd suit (3S here) = GF max with higher side suit ( H here)
3C = p/c for 2nd suit, NF
3D cue = asks pd to bid 3NT with half-stopper, or otherwise show shortness
3H = nat F1 (assumes pd does not have H)
3S = invite
4C = p/c for 2nd suit
2N = 5+-5+ H-C 5-7 HCP
3C/3H = to play
3D cue = asks pd to bid 3NT with half-stopper, or otherwise show shortness
3S = nat F1
3C = 5+-5+ S-C GF
3D = 5+-5+ S-H GF
3H = 5+-5+ H-C GF, lo short
3S = 5+-5+ H-C GF, hi short
(1H = nat)
FOR ALL CONTINUATIONS SEE (1D)
Pass = weak or trap
X = 4+S, 6+ HCP, denies 5-5 shape
1S = bal/semibal/3suiter 6+HCP, says nothing about stopper, denies 4+S
1N = 5+C, 6+HCP, denies 4+S or 5+D, at least a half-stopper if GF
2C = 5+D, 6+ HCP, not 5-5
2D = 5+C GF, denies 4+S or stopper
2H = 6+S 5-7, denies 5+minor
2S = 5+-5+ S + minor 5-7 HCP
2N = 5+-5+ minors 5-7 HCP
see 1D, except 3H = asks shortness (see 2N opening step responses), and 4m = invite
3C = 5+-5+ S-C GF
3D = 5+-5+ S-D GF
3H = 5+-5+ minors, lo short
3S = 5+-5+ minors, hi short
(1S = nat)
FOR ALL CONTINUATIONS SEE (1D)
Pass = weak or trap
(Pass)
see vs 1D
X = bal/semibal/3suiter 6+HCP, says nothing about stopper
1N = 5+C 6+ HCP, if GF then at least half-stopper
2C = 5+D 6+ HCP
2D = 5+H 6+ HCP
2H = 5+C GF no stopper
2S = 5+-5+ H + minor 5-7 HCP
2N = 5+-5+ minors 5-7 HCP
see 1D, except 3H = asks shortness (see 2N opening step responses), and 4m = invite
3C = 5+-5+ H-C GF
3D = 5+-5+ H-D GF
3H = 5+-5+ minors lo short
3S = 5+-5+ minors hi short
(1y = no anchor suit [e.g. Suction or CRASH])
Treat as normal 1y, except transfer to their "suit" really shows that suit
and for 2-suiters pretend they showed spades (so see 1C-[1S] for 2-suiters)
Also, after 2D xfer to 2H, 2S = F1 and 3S = GF
(1y = known anchor suit not y, e.g. transfer)
Treat as normal, but now we have 2 transfers to their real suit
1-level transfer to real suit shows 5+C GF no stopper
2-level transfer to real suit show 3-suit GF short in their suit
Pass = weak or trap
(nonforcing bid)
X = takeout through 4S
(forcing bid)
X = nat 5+crds
(NT)
X = pen
(1N/2y ART)
Treat as normal 2-level overcall, but X could also be GF with interest in penalty or asking stopper.
"Cue" is obv natural GF.
(1N = nat!)
X = 6+ any hand
2y = nat NF, not too weak if just 5 cards
2N = 5+5+ minors invite
3y = nat invite 6+crds, wrong for X
(2C)
Pass = 0-5 or trap
(Pass)
Must almost always reopen unless 15-19 defensive
X = takeout, or strong hands like 22+ NT
promises 3+S (if their suit is S, promises 2/3H)
Lebensohl cont's
NS = NF
JS = invite strong suit
3cue = 5+5+ the other 2 suits that are not H, GF (if their suit = H, just general GF)
2N = 19-21
2H = ART asks stopper, 18+
X = 6-8 catchall, F to 2N
2NS = NF, 4+crds
H/cue = GF bids - higher shows short their suit, cheaper is just catchall GF
2N = NF 15-17, usu denies biddable 4+crd suit
JS NS = invite
2D/H = GF 5+crds
2S = 4+crds GF
2N = nat GF, stopper, denies 4+S
3C = GF bal no stopper, denies 4+S
3D/H/S = invit 6+crds
4D = sets suit, asks cue-bids, slammish
(2D)
FOR ALL CONTINUATIONS SEE (2C)
Pass = 0-5 or trap
X = 6-8 catchall, F to 2N
2H/3C = 5+crds GF
2S = 4+crds GF
2N = nat GF, stopper, denies 4+S
3D = GF bal no stopper, denies 4+S
3M = invit 6+crds
4C = sets suit, asks cue-bids, slammish
(2H)
FOR ALL CONTINUATIONS SEE (2C)
Pass = 0-5 or trap
X = 6-8 catchall, F to 2N
2S = 4+crds GF
3m = 5+crds GF
3H = GF bal no stopper, denies 4+S
3S = 6+crds invit
4m = sets suit, asks cue-bids, slammish
(2S)
FOR ALL CONTINUATIONS SEE (2C)
Pass = 0-5 or trap
X = 6-8 catchall, F to 2N
3y = 5+crds GF
3S = GF bal/1444, no stopper
4m = sets suit, asks cue-bids, slammish
(3y)
Pass = 0-7 or trap
(Pass)
X = takeout, not obligatory
NS = nat NF
3H = asks for stopper their suit
4y = 5+-5+ 2 suits not their suit or H, GF
4N = nat over 3m/4m, 5+ 5+ minors over M no slam interest
X = 8+ general GF, nothing else to do
NS below game = nat GF
games = to play
4y (=M) cue = 5+oM-5+minor
4y (=m) cue = 5+ 5+ majors
(4y)
Pass = 0-7 or trap, NOT FORCING
(Pass)
X = takeout
4H = 5+ 5+ S-om
4N = nat over m, minors over M
X = 8+ general GF
(5y)
Pass = weak or trap, FORCING
X = 8+ general GF
********************************************************************************
1D OPENING RESPONSES
********************************************************************************
1H = waiting F1; 0-4 any hand, or 9+ no 4+M, or 12+ 4+H
1S = 4+S 5+ HCP, usually denies 4+H
1N = NF, 5-8 bal/semibal, no 4+M; if 3H, then NT-oriented (mb 6m 1-suiter with 1-2 H)
2C = 5-8, 3H, denies 4+S, F1
2D = 4-8, 4+H, F1
2H = semiforcing denies 3+H; 6+S 4-6, 5+-5+ minors 5-8, or 7+D (6D-4C) 1-suiter 5-6
2S = F1 multi: 7-8 6+m without 4+S, 3+H, 5+om; OR 5-6 7+C (6C-4D) 1-suiter 0-2 H
2N = 8(+)-11 4+H, bal, GF
3C = mixed raise, 4+H 4-6 HCP, F1
3D = minisplinters: 8-11 4H unbal, OR 7-8 5+H unbal
3H = pree, 0-3 4+H, vul-dependent
3S/3N/4C = splinters, 8(+)-11, 5+fit (3N = D)
4D = GF, 4-6, 4+H, distributional
4H = pree, 0-3, 4+H, very distributional
--------------------
1D-1H Developments:
--------------------
1S = 4+S, F1
1N = 9+ any hand, GF, see 4+ 4+ relays
2C = 15-17 any shape
2D = R for 4+ 4+ relays
2H = 6+C
2S = 6+D
2N = 5(6)C-3S short H
3C = 5(6)D-3S short H
3D = 5(6)C-3H short S
3H = 5(6)D-3H short S
3S = 4+H short S
4C = 4+S short H
4D = 4+H voidwood S
2D+ = 18+ 4+ 4+ relay steps
2C = 0-4, no 3+M, semiforcing
2D = 15+, no 6+M if less than GF, asks for doubleton M (F1)
2H = doub H, denies 7+m or 6+-5+ minors (2N = GF ask, else nat NF)
2N = GF ask (3m = 6m, 3H = 5D-5C, 3S = 2245, 3N = 2254)
2S = doub S, short H, denies 7+m or 6+-6+ minors (2N = GF ask, else nat NF)
2N = GF ask (3m = 6m, 3H = 5D-5C)
2N = 6+-5+ minors (3M = forcing to 4m)
3m = 7+m (3M = forcing to 4m)
2H = 15-18, 6+M, NF
2N = 22-23, no 6+M or 4+m, invite
3m = 18-20 4H-4S-5m, invite
3M = 19-21, 6+M invite
2D = 0-4, 3S-2/3H, F1
3m = F1, 19+ 3+m, short om, invit or better
2H = 0-4, 3+H, H longer than S, NF
2S = 0-4, 4+S or 3S-shortH, NF
2N = 9-11 5+D-5+C no 3+M, GF (3m = sets suit, asks shortness [see 5-5 relays])
3m = 9-11 decent 6+m, suggests 1-suited, no 3+M, GF
3H = 9-11, 4S, short H, GF
3S = 0-4, 5+S distributional, invite
4S = 0-4, 5+S, very distributional
1N = 15-21 NF, 4/5H, bal/semibal, denies 4+S
2C = 9+ GF relay (see BAL relays)
2D = 15-17 (R asks BAL steps)
2H+ = 18-21 BAL relay steps
2D = 0-4 3+H or 9+ 3H (2H = normal, 2S+ = superaccept with 5H)
2H = 0-4, 5+S, F1 (2S = normal, 2N+ = superaccept with 4[3]+S)
2S = 0-4 or 9+, 5+-4+ minors, denies 3+H, F1 (2N = no long pref, 3m = 4+m ---> after these NS = short GF)
2N = 0-4 6+C, denies 5+D/S, F1; OR 9+ 6(5)+ C usu. denies 3+H or 4+D
3C = normal, else = superaccept C ->>> after these, NS = short GF
3C = 0-4 6+D, denies 5+C/S F1; OR 9+ 6(5)+D without short C, usu denies 3+H and 4+C
3D = normal, else = superaccept D ->>> after these, NS = short GF
3D = 6+D, short C, usu. denies 3+H GF
3H = 12-14, 4H, very strongly NT-oriented, c.o.g., GF
3N = 9-12 bal/semibal, denies 4+H or slam interest, NF (bid = 20-21)
2C = natural 15-21, either suit may be longer, or 1444
2D = 9+ GF relay (see 4+4+ relays)
2H = 15-17 any
2S = 4+ 4+ relay (not 4432)
2N = 4H-5+C or 1444
3C = R 5+-4 (3D = 4H-6+C, 3H = lo short, 3S = hi short or 1444, 3N = 2452)
3C = 5H-5C (see 5-5 relay)
3D = 6+H-4C
3H = 5H-4C lo short
3S = 5H-4C hi short
3N = 5H-4C-2-2
2N = 6+D good for declaring NT
3C = 6+D bad for declaring NT
3D = 5(6)D 3H short C
3H = 5(6)D 3C short H
3S = 4+C short H
4C = 4+H short C
4D = 4+C voidwood H
2S+ = 18-21 following 4+-4+ relay steps
2H = 0-4, 2+H NF
Pass = 5+H min
2S = 3S-4H-5C NF
2N = invite max with 4H (with 21 may have 5H)
3C = 5+C
3D = 1444
2S = 0-4 6(5)+S, denies 3+H or 4+C NF
3C = 3-4, 4+m, mild invite
4m = 3-4, 5+m, distributional, invite
else = 9+ GF
2D = natural 15-21, either suit may be longer, not 3-suited
2H = 0-4 2+H NF
Pass = 5+H min
2S = 3S-4H-5D NF
2N = invite max with 4H (with 21 may have 5H)
3C = 0454
3D = 5+D without 3S
2S = 9+ GF relay (see 4+-4+ relays without 4432/4441)
2N = 4H-5+D
3C = R (3D = 6+D, 3H = 5D lo short, 3S = 5D hi short, 3N = 2452)
3D = 6+C
3H = 5(6)C, 3D, short H
3S = 4+H short D
4C = 4+D short H
3C = 5+H-4+D short C
3D = 5+H-5+D
3H = 6+H-4D
3S = 1543/0544
3N = 2542
3D/4D = as club raises above
else = 9+ GF
2H = 15-21 6+H, denies 4+S or 5+m, NF
2S = 9+ GF R (see SHORT relays)
2N = 15-17 any (then 3C = asks SHORT relays)
3C+ = 18-21 following SHORT relay steps
3H = 3-4, 3(2)+H, mild invite, NF
else = 9+ GF
2S = 22+ 4+H denies 4+S, bad for NT; OR 24+ 4/5 H BAL, denies 4+S
2N = waiting, can declare NT usually
3m/3S = 5+suit
3H = 4+H bal
2N = 22-23 4/5H, denies 4+S, BAL
3C = 0-4/9+ 6+D, F1
3D = 0-4/9+, 3+H F1 (3H = normal, else = superaccept 5+H GF location values [3N = F, 4m = side suit])
else as over 1C-1D-1H-1S-2N except RE may be 9+
3m = 19-21 5H-5+m invite
3H/4m = NF correction
3D (over 3C) = nat F to 3N/4C/4D
3S = strong H flag
4C (over 3D) = cue for D unless rebid C (nat)
4D (over 4C) = cue for C
4S = cue for m
3H = invite, self-sufficent H, 8.5-9 tricks for H
3S/4m = GF auto-splinter, slammish 19+ HCP, self-sufficient 7+ H
--------------------
1D-1S Developments:
--------------------
See Interference at end
1N = NF 15-17 4/5 H bal/semibal without 4+S, or 1444
2C = multi F1, usu. nat weak or checkback
(a) 5-8 5+C-4+S denies 6+S or 3+H
(b) 7(+)+, 4+S-3H
(c) 7(+)+, 5+S
(d) 15+ 4S, slammish
2D = 15-16, denies 3S (2M/3C = NF, 2N = further ask for nat bidding [except 3N = 1444 min])
2H = 16(+)-17, 3S (2M/3C = NF, 2N = further ask for nat bidding)
2S = 15-16(-), 3S (3S = counter-invite, 2N = further ask for nat bidding)
2N = 16(+)-17, 2S (3C = NF, 3D = asks for m [3H = C, 3S = D, 3N = 2533] further bidding nat)
3C = 16(+)-17, 1444
2D = 5-8 NF
2H = 4-6 to play, 3fit
2S = to play
2N = invite, denies 5+S or 3+H
3m = GF 4S-5+m
3H = ?
3S = invite
4m = splinter for H, 5+trumps
2C = ART 15-18 waiting: 5+H-4+m denies 4S, OR 4H-5+m denies 4S probably not 5422
2D = 5-8 p/c; 4/5S 3+D - if just 3D then short H - denies 3H, NF
raises = natural
2H = 5+H 4+C
2S = 3S
2N = 4H + 4/5 C
3C = 4H + 6+C
2H = 5-8 4/5 S, doubleton H, denies 4+D, NF, OR 5-7 4+S-3H
Pass = 5+H min
2S = 4/5H, 3 S
2N = invite, may have 5H
3m = nat, just 4H
3H = invit, 5+H
2S = ART 9+ GF asking
2N = 5+H 4+C
3C = 5+H 4+D
3D = 4H-5+C denies 3S
3H = 4H-5+D denies 3S
3S = 3415/3406
3N = 3451/3460
2N = 7(+)-8, 4/5S 4+D 3+C, short H - asks for minor and strength, F1
3m = 15-16 4+m, denies 3S, NF
3H = 17-18 4+C, denies 3S, GF
3S = 15-18, 3S, F1 (4C/5C = p/c for minor, NF)
3N = 17-18, 4+D, denies 3S, ok with 3NT
4m = 6+m, slammish
3m = 8+, 5+S-5+m, GF
3H = 7(+)-8, 4+S-3H, invite
3S = 7-8, 6+S, usually denies 3H, invit
2D = ART GF, 19+, 4+H, denies 4+S, 6+m, or 5+5+
2H = waiting, says nothing about H, denies 5suit
2S = 5+S (2N = waiting)
2N = good for declaring
3m = 4S-5+crds
3H = ?
3S = great suit (3N = to play, else = cue for S)
4m = splinter for H, slam force, 5+trumps
2H = NF, 15-17(-), 6+H, denies 4+S or 5+m; if 4m then weaker than H
2S = ART asks shortness (same as 2H-2S, except 3S which shows 3622 GF)
2N/3H/3S = invite
3m = nat GF
4m = splinter for H, 3+fit, some slam interest
2S = NF raise, 15-17ish
2N = asks short
3m = short m
3H = (54)22 max
3S = bal min
3N = 44(32) max
else = HSGT or ST
2N = invite, 18-19, denies 4S, bal/semibal or 1444
3m = nat (3S = 3S without 4+m, 3N = denies 4+m or 3S, else = 4+m)
3S = 5+S
4m/4H = autosplinter 6+S
3m = GF 18+ 5+H-5+m or 4H-6+m, denies 3S
3S = invit raise (17-18)
3N = asks short
4m = short m
4H = bal max
4S = bal min
3N = 19+ GF bal raise 4+H-4+S
4m = 19+ GF splinter raise
Handling Interference over 1S:
(2C)
X = 3fit, non-minimal
2D = nat
2H = nat
2S = 4fit
2N = nat invite
(2D)
X = 3fit, non-minimal
2H = nat
2S = 4fit
2N = 15-16 or 19+, 5+crd lower suit, or 6+ original suit (Good/Bad 2N), semiforces 3C
3C = 17-18, 4+H-6+C, denies 3+S, invite
(2H = nat)
2N = 15-16 or 19+, 5+crd minor (Good/Bad 2N), semiforces 3C
(2S)
X = 3fit non-minimal
2N = Good/Bad
3suit = 17-18
(3m)
X = cards
--------------------
1D-1N Developments:
--------------------
See Interference notes at end.
2C = 15-18 4+H-4+m, denies 5+S, wrong for NT
2D = 5-8 4+D NF
raise = nat with D
2H = 5+H 4+C
2S = nat with C
2N = nat with C
3C = long C
2H = 5-8 4+C 2/3H, denies 4+D, NF
2S = good C raise
2N = 4H-4+D NF
3C = to play, just 4H
3D = 4H-long D
2S = 7-8, 31(54) F1
2N = 7(+)-8, 3H-4/5D, denies 4+C, suggests 3343, invite
3C = 7(+)-8, 3H-4/5C, denies 4+D, suggests 3334, invite
3D = 7(+)-8, 2344, good doubleton S
2D = 19+ 4+H GF
2H = 5-8 4/5C bal/semibal (see BAL relays, else nat)
2S = 5-8 4/5D 1-suited (see BAL relays, else nat)
2N = 5-6, 6C 1-suiter, denies 3H (nat, or 3C R: 3D = 3136, 3H = 2236, 3S = 3226)
3C = 5-6, 6D 1-suiter, denies 3H (nat, or 3D R: 3H = 3163, 3S = 2263, 3N = 3262)
3D = 5-8, 3145 (see trump-setting relays)
3H = 5-8, 3154 (see trump-setting relays)
2H = 6+H nat 15-18 NF
2S = asks for short (2N = S, 3m = m, 3H = none)
2N = inv
3m = fit-showing raise, bad values opposite shortness
2S = 15-17 5+S-4+H
2N = inv
3m = fit-showing raise for S, bad values opposite shortness
2N = invite
3m = GF 18+ 5+H-5+M or 4H-6+m
3H = invite
3S = GF 18+ 5+S-4+H (like 1S-1N-3H in standard)
Handling Interference over 1N
Same as over 1H-1N-(bid), except:
(2C)
2S = 4+S 15-17 NF
2N = invite
(2D/2S)
X = cards
2N = Good/Bad (15-16 or GF bid)
3direct = invite 17-18
--------------------
1D-2C Developments:
--------------------
2D = 17(+)+, 4H, F1
2H = 5-6 NF
2S = 18+ 5+S, F to 3H
2N = 20+, 5+m, GF (3C = asks for m)
3m = 18-19, 5+m, inv
3M/N = 19+, 4441/4414/1444 (l/m/h short) - GF
2S = 6-8 short S, 5+-4+ minors, F to 3N/4m
2N = 7-8, no 6+m or 5+-5+ minors, GF
3m = 6-8, 6+m, forcing to 3N/4m
2H = 15-16 5+H NF, or 15-17 4H denies 5+S
Pass = no game
2S = short S, 5+-4+ C-D
else = max nat
2S = 15-17, 4H-5+S NF
2N = 20+ 4H bal/semibal GF, or 19+ 5H NT-oriented
3m = 5-8 6+m, unbal or slammish
3H = 5-6, short S, 5+-4+ minors
3S = 7-8, short S, 5+-4+ minors
3m = 17-18 5+H-4(3)+m, strong invite to game or slam, F1
3H = 5+H, good 4H bid, but no slam unless partner has a good max (see 1D-2D-3H)
--------------------
1D-2D Developments:
--------------------
2H = to play
2S = ART any splinter (2N asks short: 3m/H = short m/S)
else = natural max
2S = 4+H, unbal, strong invite to 4H, F1
2N = asks short (3m/H = short m/S)
3C = values to accept invite
3D = transfer, says nothing about acceptance, F1
3H = declines, prefers to declare
2N = 4+H, bal, strong invite to game, F1; or mild optional 3NT rebid
3C = 4+H, slammish shortness ask
3D/3S/3N/4C = n/h/m/l short
3D = 4+H, short D, slammish
3H = no short
3S/4C = short
3N = short D
3H = 4+H, good game bid but no slam unless partner is very good
3S = 7-8 5+H, asks short, possible slam (see 1D-3H-3S)
3N/4m = 6-7 4+H, short S/m
4H = nope
3N = strong preference for 3NT over 4H (with less strong pref, bid 2N first)
--------------------
1D-2H Developments:
--------------------
2S = pass/correct for pd's suit(s)
2N = 5+ 5+ minors, max
3C = 5+ 5+ minors, min
3D = 7+D or 6D-4C
2N = asks more info, invit+
3C = 5-6 5+ 5+ minors, NF (Pass/3D = NF, else = GF)
3D = 5-6, 7+D 1-suiter or 6+D-4C NF (Pass/4D = NF, else = GF)
3H = 4-6 6+S, F1 (3S = invite, 54m = cue for S)
3S = 7-8, 5+C-5+D short H, GF
3N = 7-8, 5+C-5+D doubleton H, NF
3m = 4+H-5+m, suggests short S, F1
3H = decent 6+H, invite, short S
3S = decent 6+S, 4+H, invit
--------------------
1D-2S Developments:
--------------------
2N = asking, invite or C or GF
3C = 5-6, 7+C 1-suiter or 6+C-4D, NF (4C = invite, else = F to 3N/4m)
3D = 7-8, 6+D NF (4D = inv, else = F to 3N/4D)
3H = 7-8, 6+C-2H GF
3S = 7-8, short H, 7+C, GF
3N = 7-8, short H, 6C, NF
3C = p/c for pd's suit
3D = 5+D-4+H GF
3H = decent 6+H, NF
3S = 5+S-4+H NF
--------------------
1D-2N Developments:
--------------------
3C = slammish 5+-4+ H-C, OR slammish 4+H without a 4+ minor usu. bal, puppet to 3D
3D = forced
3H = slammish, usu bal, 4+H
3S = 5+-4+ C-H, short S
3N = 5+-4+ C-H, 5422 extras
4C = 5+-5+ C-H
4D = 5+-4+ C-H, short D
4H = 5+-4+ C-H 5422 bad for slam
3D = slammish 5+ 4+ H-D, OR no slam just wants pd to declare 4H, puppet to 3H
3H = forced
4H = wanted pd to play 4H, no slam
3S = 5+H-4+D short S
3N = 5+h-4+D no short
4C = 5+H-4+D short C
4D = 5+H-5+D
3H = good game bid, but no slam unless pd is max
3S = 10-11 4+H asks short, might have slam (see 1D-3H-3S)
3N/4m = 10(+)-11, great side suit (NT = S)
3S/4m = slammish splinter
3N = 15-21, 4/5 H, NT-oriented, c.o.g., no slam
--------------------
1D-3C Developments:
--------------------
3D = ART invite (3N = accepts invite, wants pd to declare)
3H = to play
3S = slammish, asks short
3N/4m = short S/m
4H = no short
3N/4m = GF splinter short S/m
--------------------
1D-3D Developments:
--------------------
3H = slamtry, asks short
3S = 7-9 4+H unbal (3N asks short [H = s])
3N/4m = 9(+)-11, 4H exactly, short S/m
3S/N/4C = S/D/C splinter, slammish
--------------------
1D-3H Developments:
--------------------
3S = slammish, asks short
3N/4m = short S/m
4H = no short
3N/4m = slammish splinter short S/m
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 1D
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
TREAT AS OVER 1H-(INTERFERENCE)
EXCEPT:
general response strength is 5+ to make negative doubles, etc, not 9+
AND:
(X = takeout of H)
Pass = 0-4, denies 4+H, or 5-6 BAL without 3H
XX = 7+ - continue as over 1H-(X)-XX
1S = 5-8 3fit
1N = nat NF
2C = nat NF
2D+ = as over 1D-2C
1N = 5+C, denies 3+H, 5+ HCP
2C = 5+D, denies 3+H, 5+ HCP
2D = 4+H 4-6 HCP (mixed raise)
2H = 4+H 7-8 HCP balanced (see 1D-2D cont's)
2S = 4+H offensive invit raise
2N+ = same as if no double, see 1H responses
(X = diamonds?)
Not described, suggest ignore completely until further notice.
(1H = hearts) *Revisit this and fill in based on same bids as if they had overcalled 1S*
X = 4+S, 5+ HCP
1S = 5+ bal, says nothing about H stopper
1N = 5+C F1, good for declaring NT
2C = 5+D F1?
2D = 5+C GF, not right for declaring NT
2H = decent 4+H 4-6 HCP (their overcall was psyche or misunderstanding)
2S = 4-6 6+S
2N = nat invite
3C = 6+C invite
(1H = Spades, with/without a minor) *Revisit this, it's like a 1S overcall*
X = 7+ no fit
1S = 3H exactly, 5+HCP
2C = see 1S overcall
2D = 4+H 4-6
2H = defensive invite, 4+fit, 7-8 HCP (see 1D-2D for continuations)
2S = offensive invite, 4+fit
(higher)
If pd Passes, and opener doubles, use Lebensohl at 2/3 level.
********************************************************************************
1H OPENING RESPONSES
********************************************************************************
see Passed Hand Adjustments at end
1S = 4+S, 8+ HCP (NV mb light), usu. denies 4+H, F1
1N = 8-13(-) (NV mb light), denies 4+S or 3+H, semiforcing
2C = GF Relay (see 1M Relays), usu. fit or NT hand
2D = 11-13(-) 3fit without 4+S, OR 10-11 4fit defensive
2H = simple raise: 7-9 4fit or 8(7)-10 3fit without 4+S
2S = NF, 6(+)-9 6+S
2N = 10-12 offensive 4+fit or 13-15 4+fit BAL
3C = 7-9 4+fit mixed, offensive (3D = ART invite, 3H = to play, 3S = any sing [3N asks], 3N/4m = void slammish)
3D = 6+D 11-12 invite, denies 3+H, 4+S, 5+C
3H = pree 0-7 4+H
3S = 13-16 splinter, 4fit exactly (3N asks short, 4m shows short)
3N/4m = 12-15 splinter, 5+fit (3N = S)
4H = to play
4S/5m = voidwood
--------------------
1H-1S Developments:
--------------------
1N = 3crd S raise
2C = 8-13(-), 4S, denies 3H; OR 11-12 4S-3H; semiforcing
2D = 10-14 3451/3460 NF
2H = 10-14 3S-5+H NF
2S = 10-14 4H-3S-5+C NF
2N = 13-14 3S-5H-6m, F1
3C = p/c, no game interest opposite C
3D = p/c, game interest opposite C
3H = GF ask for m (3S = C, 3N = D)
3m = 13-14 3S-5H-5m, inv
3H = 13-14 3S-6+H inv
2D = 13+, GF
2H = 10-14 3S-5+H, not NT hand
2S = S flag, asks for natural distribution
2N = no S fit, asks for natural distribution
2S = 10-14 3415/3406
2N = 10-11 35(32)
3C = 10-14 3451
3D = 10-14 3460
2H = 8-10, 4S-3H NF
2S = 7-10, 5S to play
2N = 11-12, 5+S, invit, F1
3m = short m, counter-invite, F1
3H = 3622, counter-invite
3S = bad hand, to play
3N = supermax unbal slammish (4C asks h/m/l short)
4m = void splinter, slammish
4H = reasonable 6+H, c.o.g., accepts invite
4S = accepts invite
3m = 11-12, 4S-6+m invit
3H = 5+S splinter H, slammish
3S = 13-15 5+S GF, no slam unless good max (3N = H short max, 4m = m short max)
2C = 2-suiter with C, or 1444, either suit may be longer - denies 3+S
2D = 4th suit F1: 7-10 5+D no C fit short H, OR 11-12 4/5S 3H, OR 12-13(-) 4/5 S without 3+H or 4+C, or 13+
2H = 10-12, 5+H-4+C NF
2S/3D/3H = NF
2N = GF ask according to the general rules (4+4+?)
2S = 10-14, 4H-5+C F1
3C/3D/3H = NF
2N = GF general ask (4+4+?)
3C = 9-12 6+C-4H
3D = 10-14 0445
3H = 10-14 1435
3S = 10-14 2425 w/ S honor
3N = 10-14 2425 no S honor
2N = 13-14 5H-4C, D stopper, F1 (3D = NF, else GF)
3C = 10-12, 1444 NF (3D = NF, else GF)
3D = 13-14 5H-4C, no D stopper, invite
3H = 12-14 6+H-4C invite
3S = 13-14 0544 GF
3N = 13-14 1444 GF
2H = to play
2S = 10-13 4H-5m, asks to choose suit, semiforcing
2S = invite, 6+S, denies 3+H
2N = invite
3C = invite
3D = 5-5 GF
3H = invite, 6+S-3H
2D = 2-suiter with D, either suit may be longer, denies 3+S
2H = to play
2S = 10-13 4H-5m, asks to choose suit, semiforcing
2S = ART GF ask, economical natural bidding
2N = 10-14 4H-5+D
3C = waiting for more info
3D = 6+D
3H = 2452 no C stopper
3S = Hx no C stop
3N = 1453
3C = 5+H-4+D-3C
3D = 5+H-5+D, denies 3+C
3H = 6+H-4D, denies 3+C
3S = 2542 extras
3N = 2542 no extras
2N = invite
3C = 5-5 GF
3D = invite
3H = invite 6+S-3H
2H = 10-14(-) 6+H, denies 3+S and usually 4+m
2S = ART GF, asks for quality of H
2N = 10-14, weak 6crd
3C = 10-13, decent 6crd
3D = 9-12, 7+crd
3H = 10-13, semisolid 6H
2S = 4fit
2N = asks shortness
3m = short m
3H = (54)22 max
3S = (54)22 min
2N = 13-14, 4H-6+m, denies 3S, F1 (see 1H-1S-1N-2C-2N cont's)
3m = 13-14 5+H-5+m invite, denies 3S (3H = NF, else = GF [4om = H flag slamtry])
3H = long good suit max NF
3S = 4fit max
3N = asks short
4m = short m
4H = (54)22 supermax
3N = 13(+)-14, 4S-5+H, sing. m, GF
4C asks short: 4D = D, 4H = C
4m = 4S-4+H, max, void m
--------------------
1H-1N Developments:
--------------------
Pass = 10-11 35(32), OR 9-12 5H-4S no 4m
2m = 10-14, 4+H, 4+m, wrong for NT
2H = signoff (2S = 3S just 4H, 3om = just 4H seminatural, 3m = 6m-4H)
2S/3H = good max with good m fit, location of values in this suit
3D (over 2C) = good max with good C fit, D values, F1
3m = constructive raise, max
2H = 10-14(-), 6+H, no 4+m, NF
2S = asks for shortness (2N = short S)
3m = to play
2S = 13-14, 4S-5H, no 4m, invite (3m = to play)
2N = 13-14, 1444, F1
--------------------
1H-2C Developments:
--------------------
2D = 4+C, not 3-suited with S
2H = R 5+4+
2S = 6+D bad for declaring
2N = 6+D good for declaring
3C = 3H-5(6)D, short C
3D = 3C-5(6)D, short H
3H = 4+C short H
3S = 4+H, short C
4C = 4+C, voidwood H
4D = 4+H voidwood C
2H = 4+D, not 3-suited with S
2S = R 5+-4+
2N = 6+C good for declaring
3C = 6+C bad for declaring
3D = 5(6)C, 3H, short D
3H = 5(6)C, 3D, short H
3S = 4+D short H
4C = 4+H short D
4D = 4+D voidwood H
2S = 4S, including 3-suiters
2N = 5+-4 R (5-5 impossible)
3C = 6+C
3D = 6+D
3H = 5(6)C, 3H, short S
3S = 5(6)D, 3H, short S
4C = 4+H short S
4D = 4+S short H
2N = 6+S 1-suiter
3C = K2D relay
3D = 6+C
3H = 6+D
3S = 3+S short C
4C/D = 3+S short D/H
4H = 3+S voidwood C
3C = 4(441)
3D = asks l/m/h sing
3D/H/S = 5(332) l/m/h doub (3S = max, 3N = min)
--------------------
1H-2D Developments:
--------------------
2H = NF, 10-11 5+H or 10-12 4H
2S = max 3-fit, short S, 5+-4+ minors
2N+ = max 3fit, descriptive
2S = 5+H, side shortness, counter-invite, F1 (2N asks: 3H = S)
2N = 5+H, no shor, counter-invite, F1
3m = 12-14 4H-5+m, F1
3H = 13-14 some 4441, invite (3S asks l/m/h short; 4m = p/c for a minor NF)
3S = 5+H unbal, slammish (3N asks which: 4H = S)
3N/4m = 5+H, void S/m, slammish
3m = 13-14, 5+H-5+m or 4H-6+m, invite
3H = 14, decent 6+H, inv
3S = 13-14, 0(544) F1
--------------------
1H-2H Developments:
--------------------
2S = 5+H, side short, invite F1 (2N asks which)
2N = 5+H bal, invite, F1
3m = 13-14, 4H-6(5)+m, invite
3H = 5+H pree
--------------------
1H-2S Developments:
--------------------
2N = either 7+H short S, prepares signoff; OR 2+S invit raise, puppet to 3C
3C = forced
3D/H = 5D/7H signoff attemp
3S = 2+S invite
3m = 13-14 4+H-6+m, short S, invite
3H = 14, decent 6+H, short S, invite
3S = pree, 10-12 3/4S
--------------------
1H-2N Developments:
--------------------
3C = 4+H, counter-invite, F1
3D = 13(+)-14, 5(4)+H, no short, slammish
3H = to play
3S = 12(+)-14 4+H unbal, slammish (3N asks which: 4H = S)
3N/4m = 4+H void (N=S), slammish, non-minimum
------------------------
Passed Hand Adjustments
------------------------
1H-1S-
1N = 9-12 NT, 13-14 semibal without 3S, 9-14 1444 - natural continuations
2m = nat, MAY HAVE 3S
2H = correction (2S = 3S)
2H = 6+H (2S = H fit, asks short [2N = S, 3m = m - nonminimums])
1H-2C = Drury, 3+H suggests bal
2D = counter-invite
2S+ = like 1H-2D BUPH continuations
1H-2D = nat 6+D denies 4+S or 3+H, 6-9
1H-2S = 5+H 8-9 any splinter (2N asks)
1H-2N/3D = 8-9 4H with decent 5+C/D
1H-3C = mixed still
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 1H
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
(X)
XX = 11+ without 4+fit, not too much offense - opponents cannot play undoubled, forcing Pass
1S = 4+S F1 but not GF - continue like 1H-1S, except any GF relay by responder is instead just nat NF
1N = 8-12 3fit (if 11-12, too offensive for XX)
2m = NF 4M-5+m
2M = 5+crd or 3-suited
else = as over 1M-2M normally
2M raise = 4+trumps, continue as normal 1M-2M
2S/2N/3C/3D/3H = as normal but natural jumps are not fit-showing invite jumps (4+trumps), and 2NT mb unbal if GF
3N = like 4H but with 2+ defensive tricks (sets forcing Pass)
3S = splinter
4m = fit-showing, helps decide what to do if opps compete - but could be slammish
4H = pree/semipree, 4+fit, denies 2+ defensive tricks
(1S)
X = 8+, approx BAL, denies 3+H; OR 13+ 5+C without S stopper
1N = 8+, 5+C, denies 4+H, may have 3H if GF or weak
2C = 8+, 5+D, denies 4+H, may have 3H if GF or weak
2D = ART 3fit 8+
2H = 7-10 4+H NF
2S = 4+H invite, OR low-ODR GF raise without slam interest
2N = 4+H high or medium ODR GF raise
3m = 11-12, 6+crd invite, denies 3+H
3H = pree, vul-dependent
3S = splinter
4m = 4+H, 5+m, helps know what to do over 4S (but could be slammish if bids later)
4H = pree distributional, or enough for game but does not mind if pd bids 5H over 4S, pd assumes weak
(1N = natural)
X = 11+ any hand
2y = to play (the weaker the more distributional)
2N = ART invite 4+fit
3 lower = fit-showing
3H = pree
3 higher = nat invite 6+crds
(1N = artificial)
X = 11+ flat or invite with fit
2cue = 4+fit invite
3cue = splinter
4cue = voidwood
2 new suit = 8-10 natural
2N = GF 4+fit
3 new suit = invite natural
3H = pree
4om = fit-showing, helps pd make decision in competition (or could be slammish)
(2m)
X = negative, 8+, includes invit+ 5+crd S hands, or invite NT, or general GF hands, or some invite 3fits
rebid 2S (when could have bid 2S earlier) = F1 5+crds
rebid 2N = invite BAL
rebid 3m = was just normal neagtive but would rather play 3m now
2D (if available) = 8+ 3fit
2H = 7-10 4+H if 2D was available, else it just shows 8-10 3+fit
2S = 5+S 8-11 NF
transfer to 3m (2N over 2C, 3C over 2D) = 4+fit invite, OR low-ODR game raise no slam
3C (over 2C) = 5+D 11+ HCP, denies 4+S or good hand 3fit
3D = 4+fit GF, medium/high ODR
3H = pree, vul-dependent
3S = 6+crds invite
3N = to play, denies 2+H probably
4m = splinter
4om = 4+fit, 5+om, helps pd to know what to do if the opponents bid 5, but may be slammish if bids more
4H = pree distributional, OR enough for game but does not mind if partner bids 5, assuming weak variant
4S = to play
(2H = Michaels)
X = 11+ no fit
2N/3C = transfers, 11+ no 4+fit
3D = GF 4+fit
3H = 8-10 4+fit
3S cue = splinter
3N = same as 4H, but 2+ defensive tricks (forcing Pass)
4m = fit-showing, 5+crds -4+H, helps pd make decision over opps, or could be slammish
4H = pree or semi-pree, denies 2+ defensive tricks
(2S)
Pass = weak, including hands without 8-10 3+fit (may be 8 3fit), or 11-12 no 5+m
X = 3fit 9+
2N/3C = transfers, 11+ HCP without 4+fit, but could be 3fit GF
3D = invit+ raise
3H = 4+fit 8-10
3S = splinter
3N = suggests short H
4m = 4+fit, 5+om, helps pd to know what to do if the opponents bid 4S, but may be slammish if bids more
4H = pree, or GF but does not mind if partne bids 5H over 4S
(2N = minors)
X = 11+ no fit
3C = invit 4+fit
3D = GF 4+fit
3H = 8-10 4+fit
3S = invit nat
3N/4H = pree raise with/without 2+ defensive tricks
4m = splinter
(3y)
X = 12+ without 4+fit, 2+crds in their suit
3D = F to 3N or 4D
3S = GF
4C = ART slamtry H, 4+fit
4D = 6+C GF (or D if they bid C)
4S/5m = to play
(4y)
X = cards, tends towards penalty
4N = RKC H
********************************************************************************
1S OPENING RESPONSES
********************************************************************************
See Passed Hand Adjustments at end
1N = semiforcing, 8-13(-), NV may be weaker, denies 3+S
2C = GF R, usu GF NT, or slammish fit
2D = shows 5+H, F1; GF 5+H less than 3+S, OR 11-15 5H-3S, OR 10+ 6+H-3S
2H = 11-13(-) 3fit denies 5+H; OR 10-11 4S defensive hand
2S = NF 7-9 4fit or 8-10 (NV 7-10) 3fit
2N = 10-12 4+S offensive, or 13-15 4S bal
3C = nat invite, denies 4+H or 3+S
3D = 7-9 offensive 4+S, mixed raise (3H = ART invite, 3N = any sing[4C asks], 4m/4H = void)
3H = nat invite, denies 3+S or 5+m
3S = pree
3N = 13-15 splinter, 4fit exactly (4C = asks short; 4D/H = show short slammish [S = C])
4m/4H = 12-15 splinter, 5+fit
--------------------
1S-1N Developments:
--------------------
Pass = 10-11 5(332)
2m = 10-14 4+S-4+m, denies 4+H
2S = doubleton correction
3m raise = invite
3D jump = nat invite
3M jump = good max m raise, values in suit jumped in
2H = 9-14 5+S-4+H
3m = to play
2S = 10-14(-) 6+S 1-suiter
2N = invite (3 NS = shortness non-minimum)
3m = to play
2N = 13(+)-14 4144 invit
3m = 13-14 5+S-5+m or 4S-6+m inv
3H = 13-14 5+S-5+H
3S = 14 decent 6+S invit
--------------------
1S-2C Developments:
--------------------
2D = 4+C
2H = 4+-4+ relays
2S = 6+D bad for declaring NT
2N = 6+D good for declaring NT
3C = 5(6)D, 3S, short C
3D = 5(6)D, 3C, short S
3H = 4+C short S
3S = 4+S short C
4C = 4+C voidwood S
4D = 4+S voidwood C
2H = 4+D
2S = 4+-4+ relays
2N = 6+C good for declaring NT
3C = 6+C bad for declaring NT
3D = 5(6)C, 3S, short D
3H = 5(6)C, 3D, short S
3S = 4+D short S
4C = 4+S short D
4D = 4+D voidwood S
4H = 4+S voidwood D
2S = 5+S-4+H
2N = 5+-4+ relays
3C = 6+C
3D = 6+D
3H = 5(6)C 3S, short H
3S = 5(6)D 3S, short H
4C = 4+H short S
4D = 4+S short H
2N = 6+S 1-suiter
3C = asks short (l/m/h/n)
3D = 6+C
3H = 6+D
3S/4C/4D = 3+S short C/D/H
3C = 4144
3D/H/S = 5(332) l/m/h doub
--------------------
1S-2D Developments:
--------------------
2H = 10-14, 4S, denies 3+H, F1
2S = 5H-3S NF
2N = GF waiting for more distributional bids
3m = 10-12 5+m
3H = 13-14 5+C
3S = 13-14 5+D
3N = 10-14 4144
3m = nat GF
3H = 6+H-3S invite
3S = GF
4m = auto-splinter
2S = 10-11, 5+S, denies 3+H, NF
2N = GF waiting for more distr info
3m = 4+m
3H = 62(32)
3S = 6133
3N = 5233
3m = GF
3H = GF
3S = invite
4m = splinter for S
2N = 12-14, 6+S, denies 3+H, GF
4m = splinter for S
3m = 12-14, 5+S-4+m, GF
3H = 12-14 5+S 3/4H bal, or 9-14 4+S-3H unbal - GF
3S = asks short
3N = min splinter (4C asks: 4D = D, 4H = C)
4m = max splinter
4H = bal
3S = 12-14 near-semisolid 6+S, usu. denies 3+H, GF
3N = 9-11, 5+S-4+H any m splinter (4C asks: 4D = D, 4H = C)
4m = 12-14, 5+S-4+H, splinter
4H = 10-11, 5+S-3/4H bal
--------------------
1S-2H Developments:
--------------------
2S = 10-11 5+S, or 10-12 4S - NF
2N/3C/3D = nat with 3fit 11-13(-)
3H = H splinter, 5+-4+ minors, 3fit 11-13(-)
2N = 5+S unbal counterinvite at least, F1 (3C asks for short: 3S = C)
3m = 12-14 4S-5+m F1
3H = 5+S bal, counterinvite
3S = 13-14 4144 invite
3N = 5+S unbal slammish (4C asks which short: 4S = C)
4m/H = 5+S, void, slammish
--------------------
1S-2S Developments:
--------------------
2N = 5+S unbal, invit+ relay, F1 (3C asks short: 3S = C)
3m = 13-14 3S-6(5)+m, invite
3H = 5+S bal invite
3S = pree
--------------------
1S-2N Developments:
--------------------
3C = 4+S counter-invite, F1
3D = 13(+)-14, 5(4)+S, bal, slam-cooperative
3H = 12(+)-14, 4S unbal, slam-cooperative (3S asks for short: 3N = H)
3S = to play
3N = 12-14, 5+S unbal, slam-cooperative (4C asks: 4S = C short)
4m/H = 4+S, void, non-minimum
-----------------------
Passed Hand Adjustments
-----------------------
1S-2C = Drury, suggests bal hand
2D = counter-invite
2H = 5+S-4+H F1, at least some game chance
2N+ = same as 1S-2H-2N+ BUPH
1S-2D = to play, 6+D, denies 3+S
1S-2H = 8-10 5H-2S NF
1S-2N = 8-9 5+S unbal (3C asks short)
1S-3C/3H = 8-9 4S good 5+C/D
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 1S
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
(X)
XX = 11+ without 4+fit, not too much offense - opponents cannot play undoubled, forcing Pass
2-lower = to play
1N = 8-12 3fit (if 11-12, too offensive for XX)
2m = NF 4M-5+m
2H = nat 5S-4+H, NF
2S = 5+crd or 3-suited
else = as over 1M-2M normally
2M raise = 4+trumps, continue as normal 1M-2M
2N/3C/3D/3H/3S = as normal but natural jumps are not fit-showing invite jumps (4+trumps), and 2NT mb unbal if GF
3N = like 4S but with 2+ defensive tricks (sets forcing Pass)
4m = fit-showing, helps decide what to do if opps compete - but could be slammish
4H = splinter
4S = pree/semipree, 4+fit, denies 2+ defensive tricks
(1N = natural)
X = 11+ any hand
2y = to play (the weaker the more distributional)
2N = ART invite 4+fit
3 lower = fit-showing
3S = pree
(1N = artificial)
X = 11+ flat or invite with fit
2cue = 4+fit invite
3cue = splinter
4cue = voidwood
2 new suit = 8-10 natural
2N = GF 4+fit
3 new suit = invite natural
3S = pree
4m = fit-showing, helps pd make decision in competition (or could be slammish)
(2m)
X = negative, 8+, invite NT, or general GF hands, or some invite 3fits
rebid 2S (when could have bid 2S earlier) = F1 5+crds
rebid 2N = invite BAL
rebid 3m = was just normal neagtive but would rather play 3m now
2D = 5+H 8+ HCP, denies 4+fit
2H (over 2C) = 3fit 8+
2H (over 2D) = nat NF
2S = 7-10 4+S if 2H transfer was available, else it just shows 8-10 3+fit
transfer to their 3m (2N over 2C, 3C over 2D) = 4+fit invite, OR low-ODR game raise no slam
3C (over 2C) = 5+D 11+ HCP, denies 4+H or good hand 3fit
3D = 4+fit GF, medium/high ODR
3H = 6+crds invite
3S = pree, vul-dependent
3N = to play, denies 2+S probably
4m = splinter
4om = 4+fit, 5+om, helps pd to know what to do if the opponents bid 5, but may be slammish if bids more
4H = to play
4S = pree distributional, OR enough for game but does not mind if partner bids 5 in comp, assuming weak variant
(2H)
Pass = weak, including hands without 8-10 3+fit (may be 8 3fit), or 11-12 no 5+m
X = 3fit 8+
2S = 4+S 7-10
2N/3C = transfers, 11+ HCP without 4+fit, but could be 3fit GF
3D = invit+ raise
3H = punt, GF, denies 3+S or 5+m
3S = pree, vul-dependent
3N = suggests short H
4m = 4+fit, 5+m, helps pd to know what to do if the opponents bid 5H, but may be slammish if bids more
4H = splinter
4S = pree, or GF but does not mind if partne bids 5H over 4S
(2S = Michaels)
X = 11+ no fit
2N/3C = transfers, 11+ no 4+fit
3D = GF 4+fit
3H = 8-10 4+fit
3S cue = splinter
3N = same as 4H, but 2+ defensive tricks (forcing Pass)
4m = fit-showing, 5+crds -4+H, helps pd make decision over opps, or could be slammish
4H = pree or semi-pree, denies 2+ defensive tricks
(2N = minors)
X = 11+ no fit
3C = invit 4+fit
3D = GF 4+fit
3H = invit nat
3S = 8-10 4+fit
3N/4H = pree raise with/without 2+ defensive tricks
4m = splinter
(3y)
X = 12+ without 4+fit, 2+crds in their suit
3D = F to 3N or 4D
3H = GF
4C = ART slamtry S, 4+fit
4D = 6+C GF (or D if they bid C)
4H/5m = to play
(4y)
X = cards, tends towards penalty
4N = RKC S
********************************************************************************
1N OPENING RESPONSES
********************************************************************************
2C = Stayman, could include garbage, C signoff, invite with S, any GF
2D = transfer (could be 4H invite or c.o.g.)
2H = transfer (could be 4S invite or c.o.g.)
2S = asks minor (could be both minors, or C invit, or D GF)
2N = invite
3C = D signoff, or GF with C (then 3M = 6+C short M GF, 3N = 6+C bal mild slam invite)
3D = nat invite 6+D
3H = 6+C short D, GF
3S = 6+D short C, GF
4m = South African Texas, no slam (OP must bid 4 cM)
4M = to play
--------------------
1N-2C Developments:
--------------------
2D = no M
2H = garbage, 4+H-4+S, or 4H-5C
2S = pref (3C = 5C to play)
2N = 22(54)
3m = 6m-3om-2-2
2S = invite, 5S, or 4S-4/5H, or 4S-5+m unbal
Pass = min, 3S, rather not risk trying for minor
2N = min, pref for H or NT (3H = 5H)
3m = min, good 6crd minor, invite
3H = max, 3H, forcing to 3N or 4m (3S = 5S, 4m = invite bad for NT)
3S = max, 3S, forcing to 3N or 4m (4m = invite bad for NT)
3N = max, confident of 3NT opposite a 5m
2N = puppet to 3C, mb signoff C, or 5+m-4M GF
3C = forced
Pass = to play
3D = 5+D, denies 4+C, GF
3H = asks, prepared to play in suit if pd has short S
3S = short C
3N = 12-15 short H
4C = short S
4D = 16+ short H
3H/S = 5+C, short D/H
3N = 12-15 5+C, short S
4C = 16+ 5+C, short S
3C = GF Re-Stayman
3D = 5+m (3H asks: 3S = C, 3N = D, 4C = 6D max)
3H = both minors, doubleton H (3S asks: 3N = 3244, 4C = 22[54])
3S = 2344
3N = 4m-333
4C = 6+C max
3D = 5+-4+ majors, GF (but not 6+H-4S)
3H = 3crd (3S = 5+S-4H, 3N = 4522 forcing, 4m = shortness slamtry H fit)
3S = 3S, denies 3H (3N = NF 5H-4S, 4m = shortness slamtry S fit, 4H = 5422 slamtry)
3N = 2-2 majors
3M = GF, 4441/5440 short M
3N = to play
4m = 6+H-4S short m, slam interest
2H = 4H, denies 4S
2S = invite 5S, or 4S-5+m unbal
Pass = to play, trip S, rather not risk 3m or 2NT
2N = min, prefers NT over any suit
3C = counter-invite, 3S, ART (3S/4S = to play with 5S, 3D = 4S-5D, 3H = 3H)
3H = max, 5H, GF
3S = max, 3S, denies good 5H, GF
3N = max, denies 3S or 5H
2N = puppet to 3C, signoff C or 5+m-4S GF unbal, OR SIGNOFF IN 3NT
3C = forced
Pass = C signoff
3D = 5+D 4S unbal (3H asks: 3S = short C, 3N = 15-17 short H, 4C = 18+ short H)
3H = GF, 5+C-4S, short D
3S = 15+, 5+C-4S, short H
3N = to play 3NT
3C = GF Re-Stayman
3D = 4+D (3H asks: 3S = 3442[2452], 3N = 2443 [2452], 4C = 2452 extras)
3H = 1-suited H (3S asks hoping for 5H: 3N = 3433, 4m = 5H cue, 4H = 5H no cue)
3S = 3424 (2425)
3N = 2434 (2425)
4C = 2425 max
3D = to play, 5+D-4S
3H = invite
3S/4m = splinter slammish
2S = 4S, denies 4H
2N = puppet to 3C, signoff C, or 5+m-4H GF unbal, OR SIGNOFF IN 3NT
3C = forced
Pass = C signoff
3D = 5+D-4H unbal (3H asks: 3S = short C, 3N = 15-17 short S, 4C = 18+ short S)
3H = GF 5+C-4H short D
3S = 15+, 5+C-4H short S
3N = to play 3NT
3C = GF Re-Stayman
3D = 4+D (3H asks: 3S = 4342[4252], 3N = 4243[4252], 4C = 4252 max)
3H = 1-suiter (3S asks hoping for 5S: 4N = 4333, 4m/H = 5S cue, 4S = 5S no cue)
3S = 4324 (4225)
3N = 4234 (4225)
4C = 4225 max
3D = to play, 5+D-4H
3H = splinter 4fit, slammish
4m = splinter 4fit, slammish
2N = 4H-4S min
3C = to play, was C signoff
3D = H fit, any strength (pd bids 3H, then Pass/4H = to play, 3N = bal slamtry, NS = splinter slamtry)
3H = S fit, any strength (pd bids 3S, then Pass/4S = to play, 3N = bal slamtry, NS = splinter slamtry)
3C = 4H-4S max
Pass = to play, was C signoff
3D/H = H/S fit any strength (see above)
--------------------
1N-2D Developments:
--------------------
2H = most hands
2S = ART invite, 4H unbal or 5+H
2N = min, denies 3H, prefers NT
3C = min, 3H, NF (3D = 4H-5+D, 3H/4H = 5crd to play, 3S = 4H-5C GF)
3D = min, 4H, soft hand, NF
3H = max, 3H, GF
3S = max, 5S, denies 3H, GF
3N = max, denies 3H or 5S, GF
4H = accepts game, 4fit
2N = invite, 4H bal or 1444 (3m = good 5 or any 6 crds to play)
3m = GF, 5+H-4+m
3H = GF, 4H c.o.g., OR 6+H bal slammish
3N = denies 4H
4H = 4H
3S/4m = auto-splinter
2S = max, 4+H, F1 |
2N = supermax, HHx support, NF |
3H = average hand, 4+H, NF |
Over these
2N (over 2S) = counter-invite balanced
3C (over 2S/2N) = counter-invite unbal, mild
3D (over 2S/2N) = re-transfer
3H (over 2S/2N) = slammish, asks for side 4+suit (else 3N), GF
3S/4m = splinter
3N (over 3H) = bal slamtry
--------------------
1N-2H Developments:
--------------------
2S = most hands
2N = invite 4+S
3m = GF 5+S-4+m
3H = retransfer to spades, invite to game, or slammish balanced, 6+ spades
3S = declines
3N/4m/4H = good accept, cue (no cue)
4S = bad accept
3S = 4S choice of game, GF (4S = 4S, 3N = not 4S)
4m/4H = auto-splinter
2N = supermax, HHx support NF
3C = max, 4+S, F1
3S = average hand, 4+S, NF
Over these superaccepts, see 1N-2D superaccepts
--------------------
1N-2S Developments:
--------------------
2N = non-max, 3+D, D longer or equal to C
3C = 6+C invite
3D = to play, was both minors
3M = short M both minors, or 6+D
3N = 22(54) mild slam invite or 6+D bal mild slam invite
4D = 2254 slammish or 6+D bal slammish
3C = 3+C, C longer than D
3D = GF 6+D
3M = values, suggests oM is good opposite shortness (A, xx[x] e.g.)
3M = short M, 5+-4+ minors, or 6+C
4C = 2245 slammish
3D = max, 3+D, D longer or equal to C
3M = short M both minors, or 6+D, or occ. 6+C
4D = 2254 slammish or 6+D bal slammish
--------------------
Passed Hand Adjustments:
--------------------
Transfer then 3m = nat invite
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 1N
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
(X = penalty/cards)
Pass = 8+, or maybe 5-7 asking if pd is max or min
(2y)
Pass = NF
X = optional, sets forcing Pass
2z = NF, but OP can raise with max and fit
3z non-jump = invite
3z jump = GF
X = penalty
Pass = ok
2z/3z = see above
Pass = max
XX = min
Pass = was 8+
2m = to play (but may SOS redouble later if doubled, showing scramble)
(Pass) Pass = normal, 2H = 4H-4S
(X)
XX = SOS, doubleton pd's suit
suit = natural, usu doubleton pd's suit
2H = usu. 4H-3/4S
3S = to play
XX = puppet to 2C, shows clubs or D+M
(Pass)
2C = forced
(Pass)
Pass = clubs, occ. 4crds stuck
2D = 4+D-4+M
2M = 5+C-4M F1
2N/3C = nat invite (with clubs)
3D = 5+C-4D GF
3M = 6+C auto-splinter GF
(X)
Pass = 4+C (OP should XX with doubleton, or bid a 5suit if desired)
XX = SOS, 4+D-4+S
2D = 4+D-4+H
(2y)
Pass
X = 5+C invite+, can stand pd to Pass with stack
2z = nat with 5+C NF (OP can continue with max)
3z nonjump = F1
3z jump = GF
X = good takeout distribution, max
2C = puppet to 2D, shows D or majors
(Pass)
2D = forced
(Pass)
2H = 4+ 4+ majors to play
2S/3C = 5+D-4suit, F1
2N/3D = nat invite, with D
3H = 5+D-4H GF
3S = auto-splinter 6+D GF
(X)
XX = SOS, 5+S-4+H, S longer than H
2H = 4+H-4+S but H not shorter than S
else = as above
(X)
Pass = doubleton D
2D = 3+D
(2y)
Pass
(Pass)
X = 5+D invit+, can stand if pd passes with stack
2z = 5+D-4z NF but opener can continue with max
3z nonjump = nat with 5+D, F1
3z jump = nat with 5+D, GF
X = takeout, good shape, max
2D = 5+H, any strength (later NS = F1)
2H = 5+S, any strength (later NS = F1)
2S = 6+C
2N/3C = max/min (NS = shortness GF, else 3C)
2N = 5+-4+ minors, weak or GF (later pull 3m to 3M = shortness GF)
3y = pree
4m = South African Texas
4M = to play
(2y = natural direct)
X = negative 8+ (later NS by responder NF)
2z = to play, op can continue only with a max and fit
2N = invit+ transfer (to cheapest unbid m) over 2m, Lebensohl over 2M
Lebensohl:
3C = forced
Pass/3lower = to play
3y cue = 4oM no stopper
3S (after their 2H) = 4S-5+m no slam
3N = 4oM with stopper
4m = 4oM-5+m, slammish if they bid H
3C/D/H = transfer, invit+; over (2M), this denies 4oM - transfer to their suit shows the next suit
3y cue = asks stopper
3S = over 2m, shows 4H-5+om GF; over 2H, shows clubs F to 3N or 4C
4m = slammish South African Texas
4M = to play, no slam
(2y = ART)
X = cards, pd can Pass with 4 cards; forcing to X or 2NT
else = see natural overcall handling above except there is no cue
(2y = natural balancing)
Pass
X = penalty by responder
X = takeout, good hand, whether the suit bid is natural or not
(3y)
X = 11+ without shortness in their suit, tends to be more penalty the higher the bid or the more vulnerable they are
3z = GF (except 3D, which is F to 3N or 4D), no transfers
4y cue when y = m = 5+ 5+ majors; when y = M, shows 5+-5+ 5oM-5m
4N = quant over 3m, 5+ 5+ minors over 3M
********************************************************************************
2C OPENING RESPONSES
********************************************************************************
2D = asking (invite 5+M, invite 4+D-2C, invite fit, or any GF)
2M = 8-10 NF, usu. denies 3+C
2N = invite (3C = to play, 3else = shortness, F1)
3C = 6-10 to play (3else = feature supermax, possible game; 4C = invite)
3D/M = nat invite 6+crds, tends to deny 3+C
3N = to play (4D/M = supermax, decent 6+C, shortness, slam interest)
4C = pree, 4+C
4D = 12-15 splinter, 4+C
4M = to play
no GF bids BPH, just invite
--------------------
2C-2D Developments:
--------------------
See interference at end
2H = 3H
2S = invite
2N = relay for more info
3C = min 6+C 1-suiter
3D = R for short (3H = short D, 3S = short S, 3N = none)
3D = min 4D-5+C
3H = max, 4D-5+C
3S = max, 6+C, short D
3N = max, 2326
3C = invite
else = GF
2S = 3S, denies 3H
2N = relay for more info
3C = min 6+C 1-suiter
3D = R for short (3H = short D 7+C, 3S = short S, 3N = none)
3D = min 4D-5+C
3H = max 4D-5+C
3S = max 7+C 1-suiter short D
3N = max 3226
3C = invite
else = GF
2N = no 3M, 6+C
3C = invite
3D = R
3H = 7+C
3S = max 2236
3N = min 2236
3M = GF
3C = min 4D-6+C, no 3M (3D = to play, 3H asks l/h short, 3S = GF)
3D = max 4D-6+C, no 3M (3H asks l/h short, 3S = GF)
3M = max, 3M, short other M, 1-suiter
Handling Interference over 2C-2D:
(2z) natural bids, Forcing Pass - 2NT by asker is forcing
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 2C
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
(X)
XX = 11+, suggests penalty-seeking (misfit); OR some GF, OR 10-11 raise
later X's are penalty, and further 2NT/3C by XX'er is NF but others F
2D+
as normal, except
2N = 2way: invit 4+fit, OR 7-10 2C-4+D (wants to play in the 8fit)
(2y)
Pass
Opener should reopen with balancing distribution (2N = 6C-4lower), or extra strength
X = 10+, assumed takeout (later if bids 2N/3C is invite, else GF)
2z = to play
2N = 6-10 3+C, or GF with some (5)6+crd suit
3C = forced
3C = invite
3z = invite
(3y)
X = cards, more penalty-oriented at fav or 3S
3z = GF
********************************************************************************
2D OPENING RESPONSES
********************************************************************************
2H = ART F1 - 5+S or 6+H signoff, invite with 5(6)H, invite with 4+C-2D, invite raise
2S = ART GF R
2N = invite (3 NS = max, short)
3C/3M = 6+suit invite, usu. denies 3+D
3D = NF 6-10 3+D (3M = supermax, values, chance of game; 4D = invite)
3N = 13-17 to play (NS = supermax, good 6+D, shortness, slammish)
4C = 12-15 splinter, 4+D
4D = pree
4M = to play, no slam
5D = to play
Passed hand:
2M = nat 7-10 NF, usu. denies 3+D
3C = ART bal 10-11 3+D raise
--------------------
2D-2H Developments:
--------------------
2S = 2S 6+D, or min with 3S
2N = 11-12, 5(6) H invite
3C/3S = 13-14 with 2S-6+D, denies 3H, values in suit bid (worried about 4th suit)
3C = 11-12, 2D-4+C, invite (pd can PAss/3D with min, else GF)
3D = 11-12 raise, invite
3H = 6+H signoff
3S = 11-12 5+S invite
2N = 10-12, short S
3C = was invite with 4+C-2D, opener Passes with 4C, else bids 3D
3D = invite raise
3H = 6+H 7-10
3S = invite
3C = 13-14, 4C-5+D 2/3H, short S (3H = signoff)
3D = max 6+D, short S 1-suiter (4C = F)
3H = max, 3S-5+D, denies 3H (4C = F)
3S = max, 3-3 majors (4C = F)
--------------------
2D-2S Developments:
--------------------
2N = 10-14 5+D-4C (see 4+-5+ relays)
3C = 10-14, 6D 1-suiter bal (see CHEAP TRIP relays)
3D/M = 10-14 6+D short C/M 1-suiter (relay asks natural conts, else set suits acc to relays)
3N = 10-14 2272
Handling Interference over 2D-2S:
(3z) natural bids, Forcing Pass
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 2D
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
(X)
XX = 11+, suggests penalty-seeking (misfit); OR some GF, OR 10-11 raise
later X's are penalty, and further 2NT/3D by XX'er is NF but others F
2H+
as normal, except
2M = nat NF
2N = 2way: invit 4+fit, OR 7-10 4+C-2D (wants to play in the 8fit)
(2y)
Pass
Opener should reopen with balancing distribution (2N = 6D-4lower), or extra strength
X = 10+, assumed takeout (later if bids 2N/3C is invite, else GF)
2z = to play
2N = 6-10 3+D, or GF with some (5)6+crd suit
3D = near-forced
3C = 4C max
3D = invite
3z = invite
(3y)
X = cards, more penalty-oriented at fav or 3S
3z = GF
********************************************************************************
2H OPENING RESPONSES
********************************************************************************
2S = ART asks short, invit+
2N = shows spades, 5S with short H, or 6+S, at least invite
3m = max seminatural, denies 3+S (3S = GF 6+S)
3H = min, denies 3+S (3S = GF 6+S)
3S = min, 3S
3m = nat F1, suggests short H (3H = NF, else = F to 3N or 4m)
3H = pree
3S = nat invite good 6+crds, suggests short H
4S = to play
--------------------
2H-2S Developments:
--------------------
2N = short S (3m = descriptive strong invit to 4H or maybe slam, 3H = to play, 3S = cue for H, 4m = cue for H but mb natural slammish)
3m = short m (3D = ART strong H invite to game or even slam, 3H = to play, 3S/4om = cue for H but mb nat slammish, 4m = cue for H)
3H = min bal
3S = max bal, GF
3N = max bal GF, good for declaring NT
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 2H
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
(X)
XX = head-hunting, 15+
2S/2N/3H/3S = same as if no X
3m = NF (OP can continue with max and fit)
4m = fit-showing 3+fit, helps pd decide what to do if they compete, or it could be slammish
(bid)
X = penalty
2N (if available) = asks shortness (3H may contain short S minimum)
3y cue their suit = asks for half-stopper
3m = F1
3S = invite
4m jump = fit-showing 3+fit, helps pd decide what to do if they compete, or it could be slammish
********************************************************************************
2S OPENING RESPONSES
********************************************************************************
2N = ART asks shortness, invit+
3m/H = short (bids below 3S mb strong S invites, but also mb slammish, 4m/H = cue with S fit, may even be nat slammish if pd did not show short in it)
3S = min bal
3N = max bal
3m = F1, suggests short S (3S = NF, else = F to 3N or 4m)
3H = F1, if just 5H then short S (3S = NF, else = GF)
3S = pree
4H = to play
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Handling Interference over 2S
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
(X)
XX = head-hunting, 15+
2N/3H/3S = same as if no X
3m = NF (OP can continue with max and fit)
4m = fit-showing 3+fit, helps pd decide what to do if they compete, or it could be slammish
(bid)
X = penalty
3m = F1
3H = invite
4m jump = fit-showing 3+fit, helps pd decide what to do if they compete, or it could be slammish
********************************************************************************
2N OPENING RESPONSES
********************************************************************************
3m = to play
3H = ART GF short ask
3S = short S, 2/3 H, OR 10-11 11(65) (4m = flag, 4M = to play)
3N = short H, 2/3 S (4m = flag, 4M = to play)
4m = max 1-1-6m-5om (step 1 = RKC for longest minor, step 2 = RKC shorter minor, else natural)
3S = ART invite in a minor, forces 3N
3N = forced
4m = nat invite 3+ crds
4M = void, slammish, 6+-5+
4N = accepts invite, other minor longer
4m = pree 4+m
Handling Interference:
(X)
Pass = asks to choose best/longest minor
XX = 11+ penalty
else = as normal
(3M)
X = penalty
3S = invite
4M cue = slamtry some m
4N = asks pd to bid 5 of best/longest m
********************************************************************************
3m OPENING RESPONSES
********************************************************************************
*NOT VULNERABLE*
3C
3D = ART asking
3M = short M (4C/4D/4oM = NF, 4M raise = ART flag for C)
3N = nothing special (4C/D/4M = NF)
4C = short D, extras (4D = flag, 4M = to play)
4N = great suit, extras
3M = invite, decent 6+suit
3D
3M = invite, decent 6+suit
4C = ART asking
4D = no extras (4M = to play)
4M/5C = shortness, extras
4N = no shortness, extra honors
*VULNERABLE*
3C
3D = ART GF short ask, slammish
3M/4D = short M/D
3N = no shortness, side A, or K
4C = no shortness, side A or K
3M = 5+crds, F to 3N or 4C
3D
3M = 5+crds, F to 3N or 4D
4C = ART slammish short ask
4D = no shortness; side A or K
4M/5C = short
4N = no shortness or side A or K
Handling Interference:
(X)
XX = penalty
4om = honor concentration + fit, F1
NS = nat NF (or lead-directing with fit)
else = as normal
(bid)
X = penalty
NS = nat F1 (or lead-directing with fit, or even just cue if 4om)
4cue = cue-bid with fit, slammish
********************************************************************************
3M OPENING RESPONSES
********************************************************************************
Handling Interference:
(X)
XX = penalty
3S (over 3H) = nat NF, or lead-directing with fit
4m = shows values with fit, F1
4N = RKC M
5M = pree
(bid)
X = penalty
4m = values with fit, or may be cue-bid, or even own suit slammish, F1
other NS = NF
cue their suit = cue with fit, slammish
4N = RKC
5M jump = pree
********************************************************************************
3N OPENING RESPONSES
********************************************************************************
4C/5C = p/c
4D = ART slam relay
4M = short M (all bids cues for pd's minor, except 5C/6C = p/c)
4N = no short (5C/6C p/c, else cue for pd's minor)
5m = 7+m, short om (NS = cue for m)
Handling Interference:
(X) XX = pen, else = normal
(bid) X = pen, 4N = to play, 5C = p/c
********************************************************************************
CONSTRUCTIVE BIDDING RULES
********************************************************************************
When M is trumps
1) if 3M sets suit
a) NS = shortness if no shortness already shown
b) 3NT = no shortness, or if shortness alreadys shown, shows singleton honor
2) when 5+-4+ suits shown
NS = shortness
NT = 5422
2nd suit shows good suits 5-5 (or conc 5422 if impossible) or extra card if possible
3) after 1D-1H-1S or 1H-1S and setting M at 2-level, new suit is fragment
4) after a 3-level splinter, 3NT = cooperative acceptance
Forcing 2NT Waiting Bid
1) in GF situations where 2NT is idle, it is waiting asking for natural description
2) new suit = 4+ cards, delayed support = 3+, rebid 2nd suit is 5+crds (unless can't be 5 then just 5422 extras)o
RELAY SCHEMES
a) K2D aka SHORTNESS Relays (singletons, doubletons up the line) - after 1-suiters, 5-4, 6-4, 3-suiters, or 4432
shortness is usually shown l/(m)/h/(n)
after shortness response in 6+ 1suiters is balanced, may have further relay for CHEAP TRIP
b) 5-5 Relays (often part of 5+-4+ and 4+-4+ relays below)
step 1= low short
step 2 = high short
step 3 = 6511 6 in lower suit
step 4 = 6511 6 in higher suit
c) CHEAP TRIP relays - applies to 6m(322) hands
bid l/m/h tripleton
d) 5+-4+ relays (where you know one suit is not longer than the other)
step 1 = 5+-5+ (then next relay is 5-5 relays)
step 2 = 6+-4 (then next step is K2D relays)
step 3/4 = 5-4 l/h short (R asks if 5440/5431 if possible)
step 5 = 5422
e) 4+ 4+ relays (where either suit could be longer, or equal)
step 1 = 4H not 4432
step 1 = R
Step 1/2/3/4 = 4H-5+other 5+-4+ steps
Step 5/6 = 4441 l/h singleton, if possible
steps 2/3/4/5/6 = 5+H-4+other acc to 5+-4+ scheme
step 7/8 = 4432 l/h doubleton, if possible
f) 1M relays - used after 1M opening, 1C-1H/1N, and 1C-1D-1S
step 1 = 4+M-4+C at least 5-4 (see 4+-4+ relays)
step 2 = 4+M-4+D at least 5-4 (see 4+-4+ relays)
step 3 = 5+M-4+oM, see 5+-4+ relays
step 4 = 6+M 1-suiter (see K2D relays)
step 5 = 4441 (see K2D relays)
higher = 5M 1suiter (l/m/h doubleton)
g) BAL relays
step 1 = 4+C
R asks
step 1 = 4+D (R asks: low doub., high doub, 2245, 2254)
step 2 = 4H (R asks: low doub, high doub, 2425)
step 3 = 4S (R asks: low doub, high doub, 4225)
steps 4/5/6 = 5332 l/m/h doub
step 7 = 3334
step 2 = 4+D denies 4+C
R asks
step 1 = 4H (R asks: low doub, high doub, 2452)
step 2 = 4S (R asks: low doub, high doub, 4252)
step 3+ = 5332 l/m/h doub then 3343
step 3 = 4/5H no m
R asks
step 1 = 4S (R asks K2D)
step 2+ = 5332 l/m/h doub then 3433
step 4+ = 5S-332 l/m/h doub then 4333
h) 5+m relays
step 1 = 5+m-4om (then use 5+-4+ relays)
step 2 = 7+m 1-suiter (then use K2D)
step 3 = 6m bal (then use CHEAP TRIP)
higher = 6m 1-suiter l/m/h short
i) if last shape in relays is 3S, then 3S shows extras and 3NT minimum
j) EXITING RELAYS AND SETTING TRUMPS
FLAG TRUMPS:
Trump suit is set with a flag after relays by taking the next 4 non-relay steps (other than 3NT or 4D, see below)
and ordering the suits from long to short order (ties/unknown go H-S-C-D priority).
1st step = flag longest suit as trumps
2nd step = flag next-longest suit
3rd step = flag 3rd-longest suit
4th step = flag shortest suit
This can be after the last natural relay, or it can be a relay-break (in this case, step 1 = relay, step 2 = flag longest suit, etc...)
EXCEPT:
3NT = always to play (unless 3S showed a void, then this is relay)
4D = end-signal or QUANT: forces 4H - then Pass/4S/5m = to play, 4N/5M = QUANT
RESPONSES TO FLAG:
FLAG is 3H or below:
- RKC/spiral scan
- step 1 = void if possible (1 = yes, 2+ = no and runon to next questions below), else start with 2+ below
- step 2+ =
- if 9+ HCP shown, 1430 steps with step 6 = 3 KC + Queen (so if 3-0 then denies Queen if 3)
- if 5-8 HCP shown, 0+noQ/0+Q/1+noQ/1+Q/2
- next asks (spiral style, so can skip a step to skip to next question)
- trump Q (step 1 = no, ste 2 = yes), if possible
- side Kings
- step 1 = 0
- step 2 = 1 in longest side suit, or 2 in the other 2
- step 3 = 1 in next-longest side suit, or 2 in the other 2
- step 4 = 1 in the shortest side suit, or 2 in the other 2
- steo 5 = 3 side Kings
- side Queens (see side King steps)
- trump Jack (step 1 = no, 2 = yes)
- side Jacks (see side King steps)
- last relay is 5NT (6y is always to play, whatever suit)
FLAG is 3S or higher:
- no RKC, just cue-bidding with TUrbo
- see below
h) slam bidding - non-relay auctions
if relays not used, and trumps are set, we do not use RKC
- cue
- Turbo: if in cue-bidding one side bids 4NT, that shows 0/2/(4) keycards, bypassing shows 1/3 keycards
- jump to above 4-level of trumps is Exclusion RKC (0/1/2/3/4 steps) followed by