TOSR - dan/josh 2018 *********************** Opening Bid Summary *********************** Pass = 0-9 (or 10-11 [4432]/[4333]/[5m332]) 1C = 15+ any hand 1D = 4+H, 10-14, includes 5332 10-11 1H = 4+S, 10-14, denies 4+H, includes 5332 10-11 1S = 4+ 4+ minors, 10-14 unbal, mb 3-suited, probably not 5-5 unless max 1N = NV: 11(+)-14, V: 12-14, tends to deny a 5M (but if bad 5M fine) 2m = 6+m, 10-14 1-suiter 2M = 6 cards usually, except 3rd seat 2N = 5+-5+ minors, 9-11 value, relatively good suits 3m = traditional reasonable preempt for vul 3M = pree 3N = good 4M bid (fav: KQJxxxxx and side Ace; red, 8 solid M and King on the side - 8.5 tricks - worth 1C but don't have the defense) 4C = asks xfer, 4D = asks M 4y = pree 4M = VUL: SOL 8suit red at the upper end (7.5-8 tricks) NOT VUL: a serious hand 3/4 seat adjustments: 1C = 17+ 1D = 4+H 11-16, includes BAL 11-13 1H = 4+S 11-16, denies 4+H, includes BAL 11-13 1S = 4+ 4+ minors, 11-16 1N = NV: 13+-16, V: 14-16 - tends to deny a 5M 2m = 11-16 6+crds 1-suiter 2M = pree (3rd seat undisc., 4th seat like a minimum opening good 6suit) 2N = 5+-5+ minors pree 3m = pree, 6crds easily NV (still would need solid hand if so) Power X = 17+ Style: - don't downgrade hands with short majors, those are their game hands *********************** 1C Opening Responses *********************** 3/4 seat adjustments: 1C is 17+, next relay is 21+, next GF 7-10/11 for positive (controls are 1+), 4-6 for semipositive (0+ ctrls) 1C 1D = 0-8 (X) Pass = neutral/weak/trap for D (XX = takeout) XX = takeout or any strong hand(Pass then R's XX = takeout) bid = else nat 5+crd (bid) revert to natural X = takeout doubles, no equal level conversion available U 2NT jump Michaels cue invite JS X then bid again is strong/flex NT bids shift up by 2 points, range tightens Pass = 15-17 NT = 18-20 X then NT = 21-23 X then jump NT = 24-25 (1N = natural) use weak NT defense (2y) pretend they opened a weak two essentially Pass = bal or weak (X = takeout, 2NT = scramble/badhigh since balancing) X = takeout 1H = ART 19+, any hand (bid) treat like 1C-(bid), with semipositive like 3-5, GF 6+ 1S = 0-4, any hand 1N = 19-21, NF, R-M'ish continuations (see 1N opening) 2C = ART basically GF 2D = BAL (now 2M = F1, 2N = GF [Stayman/Smolen]) 2H = nat not BAL, mb 3-suited both majors 2S = R 2N = S, mb 3-suiter 3C = R 3D = 3-suiter (3H asks h/l short, then lengths) 3H = 5+H-4S (3S asks length H, then relay short) 3S = 5-5, then relay short 3N = 5S-4H, then relay short 4C = 6S-4H, then relay short 4D = 7S-4H, then relay short 3C = C 3D = R 3H = 5+C-4S 3S = R 3N = 5/6 C (4C asks len, then short) 4C = 7C 3S = 5-5 (4C relay for HELL) 3N = 5S-4C then relay short 4C = 6S-4C then relay short 4D = 7S-4C then relay short 3D = reds not reverser 3H = R 3S = 5-5 (4C = R for HELL) 3N = 5H-4D (R for short) 4C = 6H-4D (R for short) 4D = 7H-4D 3S = short H, 6+S (4C = 2+S, 4D = freak, else 3N) 3H = reds reverser 3S = R 3N = 4H-5/6D (relay for length, then short) 4C = 4H-7D 3S = 5H332 (R asks short) 3N = 6H 1-suiter (R asks n/h/m/l short) 4C = 7H 1-suiter (R asks short only) 2S = nat, denies 4+H or BAL or 3SUIT 2N = R 3C = S-C 2-suiter 3D = R 3H = reverser 3S = R 3N = 5/6 C (4C asks len, then short) 4C = 7C 3S = 5-5 4C = R for HELL 3N = 5S-4C (R for short) 4C = 6S-4C (R for short) 4D = 7S-4C 3D = S-D 2suiter, not reverser 3H = R 3S = 5-5 (4C HELL) 3N = 5S-4D (R asks short) 4C = 6S-4D (R asks short) 4D = 7S-4D 3H = S-D reverser 3S = R 3N = 4S-5/6D (R asks len, then short) 4C = 4S-7D (R asks short) 3S = 5S-(332) (4C asks short) 3N = 6S 1-suiter (4C asks n/h/m/l short) 4C = 7S 1-suiter (4D asks n/h/m/l short) 2N = D-C, mb 3-suiter 3C = R 3D = 3-suited short M 3H = interest in high short (or equal interest) 3S = low short (4C re-ask) 3N/4C/4D/4H = high short shapes 3S = no interest in high short 3N = high short (4C = re-ask) 4C+ = low short shapes 3H = reverser 3S = R 3N = 4D-5/6C (R asks len then short) 4C = 4D-7C (R asks short) 3S = 5-5 (4C HELL) 3N = 5/6D-4C (R asks len then short) 4C = 7D-4C (R asks short) 3C = 5+C 1-suiter 3D = R for len, then short 3M = 5+crds 3D = 6+D no 3M 3H = R for len, then short 3S = 6+crds nat 3M = 5+D 1-suiter, 3M (R for len then short) 3N = 3352 2N = 22-23 (Stayman, Smolen) 1N+ = 5-8 HCP, see 1C-1H+ shapes, +2 ** NO REVERSE RELAYS HERE ** 1S = ART, 15-18, some 5+ minor unbalanced, may be 3-suited 1N = 5-8 2m = non-max 2M = max, 4M and good 6+m (2N = asks minor strong, 3m = p/c, 3oM = 6+M) 2N = max, 5+-5+ minors (3m = to play, 3M = 6+crds, 4m = invite) 3m = max, good suit no 4M 2m = weak p/c 2M = weak s/o 3m = QJ 7th and out, e.g. 1N = 15-18, MB 4441 occ. or offshape, see 1NT opening structure (even GF puppet stayman, etc) 2C = 15-18, 4+ 4+ majors 2D = asks better M 2H = eq/better H (2S = mild invite, 2N/3m/3H = invite) 2S = better S (2N/3m/3M = invite) 2M = to play 2N/3m = invite, no M interest 3M = GF raise, interested in slam in OTHER major (bid short minor, bid other major is 6-5-1-1, 3N = 2-2 minors max [rare]) 4m = transfer to cM 2D = 15-18, some 6+M, may have 4m 2H = p/c 2S = S (2N = Ogust for S) 2S = p/c (Pass = spades, 2N = max with 6+H [retransfer], 3H = min) 2N = Multi-Ogust 3C = any min (3D asks suit) 3D/H = medium transfers 3S/N = max transfers 2M = 15-18, 5M-4+m 2N = invite either minor (3m = min, 3M = cm max-> then all bids even 3M are for the minor) 3C = p/c, weak 3D = ART, lim raise M oM = nat constructive 3M raise = mixed, 4-5 trump, 4-5 HCP 2N = 18-19, good 6+minor, positional for NT (3C = p/c, 3D asks 3M, 3M = 6+crds) 3y = nat 15-18, but lots of tricks, invite 3N = 15-18, but to play based on SOL m and side stoppers 1H = 9+, 2+ ctrls, 4+S, not 3-suited short H 1S = R 1N = H, mb 3-suited 2C = R 2D = 3-suiter (R for short then shapes) 2H = reverser (see 5+-4 shapes) 2S = 5-5 (see 5-5 shapes) 2N+ = 5+S-4H high short (see 5+-4 shapes) 2C = S-D 2-suiter 2D = R 2H = reverser (see 5+-4 shapes) 2S = 5-5 (see 5-5 shapes) 2N+ = 5+S-4D (see 5+-4 shapes) 2D = S-C 2-suiter, not reverser 2H = R 2S = 5-5 (see 5-5 shapes) 2N+ = 5+S-4C (see 5+-4 shapes) 2H = S-C 2-suiter, reverser (see 5+-4 shapes) 2S+ = 5+crd 1-suiter (see 1-suiter shapes) 1N/2C/2D/2H = 3-suiters short S/H/D/C (see reverse relays) 1S = 9+, 2+ctrls BAL or red suits (bid) X = penalty 1N = R 2C = reds 2D = R 2H = reverser (see 5+-4 shapes) 2S = 5-5 (see 5-5 shapes) 2N+ = 5+H-4D (see 5+-4 shapes) [CRASH for balanced hands] 2D = 4-4 COLORED or 4M-333 2H = R 2S = 4M-333 (R asks H/S) 2N+ = 4-4 colored, bidding doubleton (NT = S) 2H = 4-4 RANK (M's or m's) (R asks bid doubleton [NT = S]) 2S = 4m-333 (R asks C/D) 2N+ = 4-4 SHAPE (C-H or D-S), bid doubleton (NT = S) 2C/2D/2H/2S+ = 3-suiters short S/H/D/C (see reverse relays) 1N = 9+, 2+ctrls, 4+H 1-suited or with clubs 2C = R 2D = clubs, not reverser 2H = R 2S = 5-5 (see 5-5 shapes) 2N+ = 5+H-4C (see 5+-4 shapes) 2H = clubs, reverser (see 5+-4 shapes) 2S+ = 5+H 1-suiter (see 1-suiter shapes) 2D/H/S/N+ = 3-suiters short H/S/D/C (see anti-relays) 2C = 9+, 2+ ctrls, D 1-suiter or 3-suiter short M 2D = R 2H = 3-suiter short M (R asks h/l short with runon to shapes) 2S+ = 5+D 1-suiter (see 1-suiter shapes) 2H/2S/2N/3C+ = 3-suiters short D/S/H/C (see reverse relays) *** below have 2+ctrls *** 2D = 9+, 5+C 1-suiter (R asks 1-suiter shapes, 2S/2N/3C/3D are 3-suiters short C/S/H/D - see anti-relays) 2H = 9+, minors 2-suiter, reverser (see 5+-4 shapes) 2S = 9+, minors 5-5 (see 5-5 shapes) 2N+ = 9+, minors 5+D-4C (see 5+-4 shapes) Handling Interference: (X = clubs) Pass = weak, or trap, or semi-positive BAL (relays off, 1N rebid by opener is normal minimum, pretend they opened) (Pass) XX = SOS or strong XX = POS, relays on 1D = semipositive, takeout of clubs (NS = F1) 1M = nat 5+crd semipositive NF (NS simple = NF constructive, 1N = bal 2fit usu) 1N = semipositive 5(6)+D (NS = F1) 2C/2D/2H = OS, semipositive 2S+ = GF, great long suit (1D) Pass = weak, or trap, or semipositive BAL (later cue = good raise of pd) X = POS, relays on 1H = semipos takeout 1S = semipos 5+S NF (NS = NF, 1N = BAL, 2D = general GF, 2S = about 17 value) 1N = semipos 5+H else = OS semipos including RJO 3y = GF, great long suit (1H) Pass = weak, or trap, or semipositive BAL X = POS, relays on - think about this 3H criterion also if opener bids 1NT after broken, systems on, even though unlimited range 1S = **semipos takeout** 1N = **5+S semipos** (2H) X = takeout or values 2S = competitive 2N = NF invite 3m = forcing 3H = BAL slam raise S 3S = good invite, real fit 4m = FSJ for S 2m = NF tends to be short S 2H = general GF (may have fit) 2S = doubleton avg hand or 3 min 3S = invite real fit else = OS semipos, including Roman Jumps 3lower = GF, good long suit (1S) Pass = weak, or trap, or semi-positive BAL X = POS, relays OFFFFF!!!!!! 1N = **C semipos** 2C = **takeout semipos** else = normal overcalling semipos, Michaels, no Roman Jumps 2N = 5-5 minors semipos 3lower = GF good long suit (1N = natural!?) X = pen, else nat NF (1N = minors) Pass = weak, or semi-positive BAL X = POS, relays OFFFF!!!! 2m = general force, semipos 2M = nat semipos (NS = F1) (1y or X = random, or suction, or CRASH - they don't know what their suits are, no known suits) Pass = 0-4, double-negative X/XX = ART GF, (their bid is X/1C/1D/1H) relays ON (step adjust) (their bid is 1S/1NT) relays off, penalty X's to start over p/c bids too suit bids = nat semipositive (new suit by opener at 2-level NF, have to cue or jump to set up a force, or bid at 3-level) 1N = semipos BAL (2D/2H/2S/2N/3C = NF; jumps 3D+ are nat very strong suits; 2C = Stayman [or bid again is 5crd suit forcing]) (1y = anchor suit or 2-suiter - treat it as natural) (1y = one known suit that is not that suit, like a transfer) Pass = weak or trap (for their real suit), or semi-positive BAL no stopper (X later) X = ART GF (relays on if it was 1D or 1H, not if 1S - then natural bids) cue = semipositive takeout 1N = natural semipositive, same as above NS = nat semipositive (1y = know their 2 suits) Pass = weak or semipositive with stoppers X = cards cue lower to show F hand with lower of the unbids (in suit rank, not relative) cue higher to show F hand with higher of the unbids e.g. 1C-(1N = minors)-? 2C = H GF 2D = S GF 2M = nat NF X = ART GF, no 5M, relays off 2N = both of the unbids 5-5 GF (they show 2-suiter, and both are playable for them at the 1-level) e.g. X = majors, or 1D = majors, or 1H = majors Pass = weak, or semipositive BAL without stoppers in both suits (X later) 1M = semipositive with natural bid in their suit 1N = semipositive with stoppers X/XX = general GF, relays on (2C/2D/2H/2S = naturalish) Pass = weak or trap or semipositive BAL 2N by opener = 2 places to play rest = as over weak two X = negative, semipos+ (X then bidding a lower ranking suit is awkward invite hands; X then higher suit is a flexible forcing hand) e.g. 1C-(2D)-X-(P); 2H-(P)- 3C = 5 clubs, 4 spades, invite hand, maybe tolerance for H 3S = F1, like a flexible Rubensohl 2NS = constructive, NF, but less than invite 2N+ = Transfer Leb - signoff lower suit, or very 1-dimensional or 2-dimensional (1 or 2 features, pretty easy, X still takeout both sides after this since not in force), so transfer to oM is invit+ 4M/5m game = great suit, like KQJ solid, almost no defense (2y = ART, they don't know what they have) X = ART GF 2-bids = semipositive Transfer Leb (3y) Pass = 0-7 or trap X = takeout, not GF bid = GF 4y = Michaels'ish (4y) X = takeout both sides, but we are not in a force 4N = scramble 2 lower suits General Interference Notes: In general, through (1S), use OS with semipositive, X = GF, Pass = 0-5 or semipos bal no stop Over double-negative: use scramble 2NT over opener's takeout double at 2-level Over semipositive: we are in a forcing pass, unless we have had a chance to reject game or we have a fit NS advance by opener @ 2-level = NF constructive 3-level GF (even jump) cue then NS = GF flexible raise = invite at 2-level, Tleb and takeout double at 3-level, nat After GF set and relays are off, natural bidding (even after X): - PDI at 3S+ (see later) - Below 3S+ - bids natural - X = penalty, even OBAR - NT = not wanting to penalize, but has stopper... - Pass = like takeout 2NT = punt, ask stopper later if needed If opener bids a suit and responder 2NT (wide range) 3NT = 15-19 4NT = 20-21 5NT (if no side suits) = 22-23 - if relays broken after RR has shown exactly 1 suit (4th seat interferes) - opener always shows a 4fit for a major immediately - opener passes - RR rebids longer suit - at 2-level, it's pretty easy, if bypass original major, then just 4 of the major (or 6-5) - at 3-level, with majors, after showing spades 3H = 4+H 3S = 3crd S, or 2S-3H 3N = 4S-5H 4new suit = flexible not sure, like 4S-5H 4cue = good S raise 4H = 4S-6H 3N = denies 2S or 4H Pass = 5S-4H or sometimes 4S-5H 4 cue their suit = 5-5, pick a suit 4M = 6M-4oM 4cue/4H = good/bad 4crd H raise 3S = 5+S, denies 4+H 3N = 4S and a minor 4cue their suit = 6-5 majors 4D jump over their 3C = 6D-5S If responder is semipositive, opener's free bid own suit 3-level = forcing If responder is double-negative, everything is NF natural, jump 2NT unusual ************************ 1D Opening Responses ************************ Pass = gambling, usu. with 5+D, like even 8 and good 5suit, usually worried pd will rebid our singleton, never pass just because broke (X balancing) XX = ?, bids = nat, Pass = ? 1H = ART invit+ relay (12+, or 10/11 with tricks/4fit) (X/1S/1N/2C/2D) systems on (Pass = step 1, X/XX = step 2, etc) (2H->3D) systems off Pass = min, or shapeless max 2N = scramble cue = force, wrong for takeout X = takeout (not GF yet) X = GF takeout, classic shape or max 2N free by opener = good/bad (usu min hand with a 6 card suit) 3lower = good hand, 5+crd suit if new suit, GF 3cue = *** NEED TO FIGURE OUT *** (3S+) Forcing Pass, PDI - because we *could* have a power GF still 1S = min (bid) no PDI since both hands *might* be minimum 1N = invite NF 2m = 5-5 or canape to play (3m = invite, about 13 [3H = GF 5-5 or without spade values, 3S = S values canape) 2H = 6+H 2S = longer S (Josh says: 3C as R here for shape and S fit might work, check later, came up once that it would be useful) 2C = GF relay, +2 steps!!!!!!! (since we still have not been able to show spades or not) 2D/2S/3C = invite NF 2H = good invite with 3-4H (if 4H then BAL), 3fit 11+-13 3H = 5crd 11 value 1N+ = normal TOSR relays =0, GF, max, including sharp 5332 12's break to 2H or 3H = still NF, 4fit, minimum 4fit 1S = 5+S, 0-bad invite (2m) = JOSH will discuss later = "we should decide if x is 3 spades, a good 3 card raise, or 2 spades and takeout" 1N = 0-2 S, enc's pd to bid their 2nd suit 2m = 4-6 (maybe great 5m) 2S = 3fit UNBAL usu (nat NSGT) **** THNK ABOUT KAPLAN INVERSION, MAKE CONTINUATIONS **** 1N = 0-3S, 0-3H, 0-11, asks for a 5+crd suit (2S) X = takeout or great hand?, 2N = good hand 5H?, 3m = canape, playing strength, to play 2m = 5+crds (NS = constructive, flexible) 2H = H is longest 2S = 5+S-4+H NF 2N = 5H-6m max (3C = p/c) 3m = 4-6 max 2C = nat to play, 0-11, 5+C unbal (likely H stiff) 2H = 7H or 6H-short C 2S = 5+S-4+H to play 2N = ART, "good question", should mean something 2D = constructive raise, 9-11 in support (8-9 4fit, 9-11(-) 3fit) (X) ?? Josh will think about it Pass = 4H, 2H = min with 5, XX = natural (2S) X = penalty long suit canape, 2N = 5+H invite, 3m = canape invite 2H = to play, no game opposite 10 4fit or 12 3fit 2S/3m = 6+crd-3H NF gametry 2S = 5+S NF gametry/improve contract (Pass = 2S min, 2N = short S 3H) 2N = ART, asks for location of minor values, and if rebids NS later is GF 4-5 shape 3m = 6+crd NF gametry 3H = 5+H invite 2H = to play, 3fit unbal or 4fit bal, less that constructive (if 4fit, max 6/7, 3fit max 8) 2N = 5+H, asks for any good minor suit values else = NF 5+suit gametry 3H = invite 2S = 10-13 SPL, any, extra trump is +2 HCP (so 5H 8-11 UNBAL) (X) ignore, just bid on (XX would be suggesting to play of course) 2N asks: step 1/2/3 = h/m/l min 4fit (3C/3D/3H) step 4 = 6crd 10-11 BAL (3S) step 5/6/7 = h/m/l max 4fit (3N/4C/4D) 4D = forces pd to declare 4H = to play 2N/3m = 4-5 FSJ (NT = S), 9/10 cards in the suits, 9 HCP conc. ok 3H = 5fit pree (sometimes 4fit) 3S = 7+S constructive, NF, wants to be raised 3N = transfer to 4H, says nothing about power 4m = fit-showing raise to 4H, 6-5 suits usually 4H = anything (POP doubles by opener, generally unbal max 5 trump -> "do you have 6 hearts or 4") 4S = to play Third/Fourth Seat adjustments: - may be 4H(432) 11-12 (too weak for 1NT) - 1H = includes 11-12 raise (value) - 1S = 5+S, up to a bad invite - 1N = 0-9, if 9 no fit - 2C = natural, likely short H - 2D = 7-10 value raise - 2H = shitty raise Handling Interference: In crazy auctions, generally the cue-bid is a strain-ask (punt) rather than a "good raise" If they make a takeout double of hearts, then 3D becomes a 5fit mixed raise. (X = whatever) Pass = suggest to play XX = SOS scramble for opener's longest suit, or maybe 5S-5C, or 4144 - I think tends to have short H 1H+ = the same, except 1N = also asks longest suit, but tends to have 2-3 hearts (1H) ignore (X = relay), rest systems on but Pass = negative neutral (1S) X = negative or GF some suit - BPH includes 3H-5other (Rebid 5 other) (2S) Pass = bad hand, not freaky X = flexible good hand (rebid 3H = 5crd) 2NT = some freaky min that wants to compete (good/bad) 3m = max canape 3H = max 6H 1N = likely 3-suiter with 4S, or 4H BAL 3/4 seat 1N = 6+C normally (2S) Pass = neutral X = cards takeout 2NT = Leb 3C = good raise 3D = good canape 2C = 6+D normally 2D = 9+ 3fit usu. (nat F followups) 2H = normal, weak 2S = lim+ 4fit - pd must bid game with 5 trumps 2N = mixed raise, 4fit unbal 3m = FSJ, still 3H = pree 3S = SPL in spades, generic 3N+ = same (1N) 2C = p/c for partner's longest suit (if any 5-2 fit and half the deck go for it), X = cards (2y) X = neg, incl 3fit invite (2S) X = takeout good hand? (Josh will think about it) 2NT = 5H good hand 3C = ? 3D = 4H-6D minimum (3y raise) X = most mild shapes, max, starts scramble (rebid 3H = 5H, rebid 3S = 5S-4+H) bid suits up the line, including 3fit H rebid 3H = 5H rebid 3S = 5S-4+H bid = 6crd suit 2H = 4fit 2NS = NF @ 2-level GF @ 3-level 2N = 4fit lim+ (13+ value) cue = mixed raise 4fit (10-12 value) JS = fit-showing jump jump cue = 5fit SPL (2H = Michaels) X = cards, could lead to PDI at 3S+? 2S = 4fit limit 2N = mixed raise 3m = nat F 3H = to play 3S = SPL 3N = to play (2S) X = cards 2N = lim+ raise 3S = SPL (2N = minors) X = cards 3C = invit+ raise 3D = S GF 3H = to play 3S = NF construtive 4m = SPL (3C) X = neg inc 3fit invite? 3D = GF 3H = competitive 3S = GF (3D = natural) X = neg inc 3fit invite? 3H = comp 3S/4C = GF 4D = good H raise (4S) X = balanced 12-count, assume such when deciding to pass/pull (4N = scramble) ************************ 1H Opening Responses ************************ Keep in mind, 3rd seat could be 4S-4m BAL 11-12 Pass = 5+H, usu short S, never pass just because broke, promises H 1S = ART, invit+, 12+ (or 10-11 with tricks or 4fit) (X/1N/2C/2D/2H) systems on (Pass = step 1, X/XX = step 2, etc...) (2S->3H) systems off Pass = min, or max shapeless X = takeout, not yet GF cue = general GF, wrong for takeout X = GF, takeout classic shape or max 2N = good/bad (usu min hand with a 6 card suit) 3lower = GF, 5+crd suit if new suit 3cue = ? (3S->4H) PDI, forcing pass, since we *could* have a power GF 1N = min, but may GF if pd raises later (bid) no PDI since both sides *might* be minimum Pass = guessing, 0-2 S, 12-13 typically 2C = GF-relay, +1, 14+ HCP (** per Josh: maybe later we can optimize, swapping C-D so that 2D shows C, not D), BPH = natural 2D/2H = nat invite NF, 12-13 2N = F1, 5+S, flexible so likely some support, not GF 3S = great suit, NF 2S = 13 value raise, NF (9 5fit bal, 11 4fit, 12-13 3fit) 3S = 5crd 11 value 2N = 13+-14- invite 3m = 6+m short S likely, 12+-13 3S = 11 5fit BAL, really go on without the worst 4crd 2C+ = normal TOSR, max, including sharp 5332 12's jump to 3S = minimum 4fit invite ** THINK ABOUT PER JOSH -> 2S = long S min, 2C+ normal shape steps with max, wrap around 2S ** 1N = 0-1 S, asks for a 4+crd minor 2m = 4+crds (2H delayed) 2NT = solid m raise on power 3m = mixed raise 4fit 2H = ? 2N = 5S-6m max 2C = ART, doubleton spade, p/c for partner's longest suit, occ 3(433) - OR long clubs to play (rebid 3C) Pass = 5+C 2D = 5+D 2H = 5S-3H exactly 2S = 6+S, or 5S rather try 5-2 fit then elsewhere, mb 5S-4m 2D = to play, 6+D usu., tends to have short S 2H = constructive raise, 9-11 3fit, 8-9 4fit (X) Pass = 4S, 2S = 5crd min, XX = nat 2S = to play, no game opposite 10 4fit or 12 3fit 3lower = 6+crd-3S NF gametry 3S = 5fit sharp 2N = ART, asks for location of minor values, and if rebids NS later is GF 4-5 shape 3m = 6+crd NF gametry 3H = 5S-3H invite 3S = 5+S invite (rare) 4S = to play 2S = weak raise, up to 8 3fit, 7 4fit (Josh prefers 4fit I prefer 3fit ok) 2N = 10-13 SPL, any, extra trump is +2 HCP (so 5H 8-11 UNBAL) 3C asks: step 1/2/3 = h/m/l min 4fit step 4 = 6crd 10-11 BAL step 5/6/7 = h/m/l max 4fit 4H = forces pd to declare 4S = to play 3m = FSJ, 9/10 cards in suits, 9 HCP conc. ok 3H = 7+H NF constructive, wants to get raised 3S = pree, 5fit (sometimes 4) 3N = transfer to 4S (any hand), prefers opener declare 4m = FSJ, 6-5 suits usually 4H = to play 4S = preemptive, wide-range, low slam chance (X by opener = 5 trumps unbal max) Third/Fourth Seat Adjustments: 1S = 10-12 value raise (3-4fit), 10-11 misfit 1N = 0-3 S, 0-9 HCP (does not have to be short S), if 9 no fit 2C = nat, not good enough to preempt 2D = nat, not good enough to preempt 2H = 7-9 raise 2S = shitty raise Handling Interference: If they make a takeout double of spades, 3H becomes a mixed 5fit raise (X = whatever) Pass = hearts, suggests to play, may show 5-5 later XX = scramble for opener's longest suit, or maybe 5-5 or 1444 - tends to be short in S 1S = invit+ relay 1N = asks longest suit, tends to have 2-3 S 2C+ = as normal, except (1S = anything) Pass = negative neutral (can balance later if desired incl 2NT scramble) X = invit+ relay 1N = ask's pd's long suit (can Pass if spades, even bid 2S with 6+) rest system on (1N) 2C = p/c for partner's longest suit, X = cards (2y) X = asks longest suit, including 3fit invite 2lower = NF @ 2-level 2S = 4fit wide range 2N = 4fit solid lim+ cue = solid mixed raise usually 4fit (10-12 value) 3NS = GF nat JS = fit-showing jump 4y cue = 5fit SPL (2S = natural?) (2S = Michaels) X = cards, could lead to PDI at 3S+? 2N = 4fit limit 3m = nat F 3H = mixed raise 3N = to play 4H = SPL (2N = Unusual minors) X = cards 3C = H GF 3D = lim+ S raise 3H = constructive NF natural 3S = to play 3N = to play 4m = SPL ************************ 1S Opening Responses ************************ Pass = to play with spades 1N = NF, 0-10/11, says nothing about minor preference, mb 5H flexible hand (2M) X = takeoutish, max Pass = (14)44 2C = 5+C Pass/2D = pref 2H = ** possible TBD: 5H constructive, flexible hand ** 3C = tripleton C, mild invite, was not sure which minor was longer 2D = 5+D Pass/3C = pref 2H = ** possible TBD: 5H constructive, flexible hand **, recently 4513 9, so scrambling was hoping for clubs 2M = 5M-oM-4D-4C 2N = ? 3m = 6m-4om max 2C = ART, GF - TOSR relays - strength-ask after shape complete 2D = 3-suiter (2H asks hi/lo run-on to 4-shape) 2H = reverser 2S = 5-5 2N+ = 5+D-4C 2D = ART, invit (2M) X = penalty (3-suiter long M) 2M = 4+crds F1 2N = no major, C better than D, min 3C = no major, D better than C, min 3D = 5+ 5+ minors, good hand 3H/S = max, 6+C/D 3N = max 5-4 with strength in majors 2M = constructive, NF (2H may be slightly weakish) Pass = minimum, 0-2 M 2N = ** TBD ** - either extreme hand (2oM-6D-5C sharp), or doubleton max maybe 3M/4M = fit, minimum/maximum JoM = superfit, SPL 2N = pre, both minors 4+ 4+ 3m = pree 3M = spl, GF Third/Fourth Seat Adjustments: 1N = often a D preference, unless 2D-3C exactly 2D = 5+D, may have 5C (unlike BUPH) 2C = to play! 2D = all the invites, 9+-11 HCP 2H = 6H-4S likely 2S = 6S-4H, what else? Handling Interference: (X) ignore, but can XX for cards (2C = Michaels/takeout) X = cards 2D = to play? 2H = lim+ C raise 2S = lim+ D raise 2N = you pick 3m = to play (2D = Michaels/takeout) as above (2M) X = takeout asks for best minor, or invite in a minor, or GF 5oM 2N = nat NS = NF at 2-level, F at 3-level 3m = to play 3oM = GF 6+crds (I think 3H is) 4m = pree ************************ 1N Opening Responses ************************ (also applies after 1C-1D-1N and 1C-1D-1H-1S-1N) 5M tends to not open 1NT, unless really looks like NT (5431)/(4441) stiff honor tends not to open 1NT Remember! South African Transfers, 4M to play, 2N = promises a 3M Garbage Flannery Meckwell Runouts, Takeout doubles Always retransfer with a singleton and a 4+minor, never hide it 1N 2C Stayman - no way to invite with 5-4 majors exact, Garbage is short C or longer/better H, includes 4432 slammish, includes 5S aggressive invite 2D Transfer to H, includes 5H invite (2S), 6+H invite (3D) 2H Transfer to S 2S a) range check balanced b) weak with clubs c) GF short D d) GF with D, no short major e) 22(54) slamtry 2N Optional Puppet Stayman: 4-3 majors or 3M-1oM-(5-4) NOT 4-4 majors or 4M-5m (bid Stayman), or 3-2/3-3 majors (bid 3NT) **bid 3NT most of the time rather than fish for a random 5M** 3C Relay to 3D (weak with diamonds or GF with clubs) 3D Diamonds, GF with short major 3H 5-5 minors with short H 3S 5-5 minors with short S 3N To play 4C South-African for hearts 4S next is RKC; 4N(spades),5C,D next is XRKC 4D SA for spades; Transfer to S; 4N next is RKC; 5X next is XRKC 4H To play 4S To play 4N Inv to 6N 5m To play; no slam interest 6x To play (rare) 6N To play Stayman Continuations: 1N 2C 2D 2H 5H-4/5S no game, occ. 4H-4S (opener never corrects with equal length) (with 5S-4H weak just transfer to spades) 2S 5 spades, fit-based or power invite (will run to 3m if mild) Pass = min 2N = accepts game but not GF!, no fit 3m = mild distr NF 3S = counter-invite 3N = impossible, DNE, bid 2NT and await developments 2N INV to 3N. Opener should pass or bid 3N. 3m 5+m GF. Responder has 4M by implication 3y = value with m fit 3M Smolen (5 oM, probably has 4 in the bid major) 3N To play 4C Gerber? (why didn't resp. bid it one round earlier?) 4D,4H Transfer with no slam interest, presumably 4-6 in majors; Go thru Smolen, then (if possible) bid shortness at 4-level with slam interest 2H 2S 5 spades, inv (but opener can pass) 2N Inv to 3N. (with 4 spades) 3m 5+m-4S GF (3S = S flag) 3H Inv in hearts. Opener passes or bid 4H (or 3N with 3=4=3=3 max) 3N To play. Responder has 4 spades 3S H support, slam try with some shortness; 3N asks and show h/m/l 4C (balanced) slam inv H raise (now 4D = LT) 4D RKC for hearts (ie, Reverse Baze) 4H To play. Opener must pass 4S XRKC 4N Inv to 6N, no fit, implies 4S, probably a 4m 5m XRKC 5N = slam force scramble 2S 2N Inv to 3N. (probably has 4 hearts) 3m 5+m-4H GF (but no H fit possible now) 3S Inv in spades. Opener passes or bids 4S (or 3N with 4=3=3=3 max) 3N To play. Opener must pass. 3H S support, slam try with some shortness; 3S asks and show h/m/l 4C (balanced) slam inv S raise (ie, Reverse Baze) 4D RKC for S 4S To play. Opener must pass 4N Inv to 6N, no fit 5m XRKC (If Stayman Doubled) Pass = no 4M, some C (are systems on?) XX = no 4M, good C (are systems on?) 2D = no 4M, bad C 2M = normal Major Suit Transfers: 1N 2D 2H Opener bids 3H with a max and 4 hearts (Josh: true max) 2S Any Inv with 5, including 5-5 majors or 5H-4S Opener can bid 4H or 3H with 3+ hearts. With 2 hearts, Opener bids 3C with a max, else 2N. Pass (over 2N) = BAL or 5-4 3m = 5-5, passable 3H = 4/5 S (3S = 3crd, 3N = 2crd, 4S = 4crd) 3S = 3 S (in case opener has 5S-2H) 2N 4+ clubs, GF, could be sharp hand no slam (see just below) 3C 4+ diamonds, GF, could be sharp hand no slam (see just below) 3D 6+ hearts, Inv or slam try (if slam, then BAL). Opener bids 3H to reject game try or 3S (next step) to accept. Resp can control-bid with a slam try. 3H Transfer to spades (5=6) 3S Command to bid 4H with 3 else 3N - could have unbal hand if soft 3N Choice of games. Opener can pass (or bid 4H) even with 3 hearts. 4C,4D splinters 4H Spade splinter!!!!!!! (strongly suggest we change this) 4S D.N.E. 4N Inv to 6N or 6M. Opener can pass, or bid 5H,6H, or 6N 5N Forcing to slam. Opener picks 6H or 6N. 1N 2H 2S Opener can bid 3S with max and 4 spades 2N 4+ clubs, GF (see just below) 3C 4+ diamonds, GF (see just below) 3D 5+S-5H GF. (if 6-5, do this then bid 4S probably) 3H 6+ spades, Inv or slam try (if slam probably BAL). Opener bids 3S to reject, 3N to accept 3S Command to bid 4S with 3 else 3N 3N Choice of games. Opener can pass with 3 spades. 4lower = splinters 1N 2D 2H 3C Retransfer Structure (here, to diamonds) RGB (relay/good/bad) 3D no fit for the major; implies some willingness to play in the minor 3H = hi short, 1543, or 5-5 no slam 3S = lo short, 3541, or 5-5 no slam (4S = 5crd to play) 3N = 5422 4C = 5-5, some slam interest (can kickback for minor) 3H = step 2 = major fit, good hand (h/l short, 3N = bal slamtry) "good" = probably not 33(43) with even spread of honors 3S = step 3 = major fit, bad hand (h/l short, 3N = bal slamtry) 3N no M fit, good stops other suits 4D (super-accept minor 4-level): double-fit, good for slam (they double our transfer) 1N (P) 2D (X): pass = only 2 (XX = retransfer then sys on [or bids to play]) redbl = max 3fit (sys on if opps silent) 2H = min fit (sys on if opps silent) 3H = max 4fit 1N 2S 2N/3C (min/max) / 3D = supermax, Hxxx clubs, ART (naturalish continuations) Pass = To play (responder had 8-9 balanced) 3C To play 3D GF, short D (4414,4405,4315,3415,3316) 3H Diamond slam try, no shortness 3S Diamond slam try, short in clubs 3N To play (responder may not have clubs – could have balanced mild slam interest or inv with long minor) 4m 2245 slam try with 5 of the bid minor 4H RKC for diamonds (?) 1N 2N 3C No 5-card major 3D (3-1)=(5-4). 3H to ask for the shortness 3S=hearts 3N=spades 4m=spades, stronger, showing the 5-card minor) 4H by opener is RKC for clubs and 4S=RKC for diamonds Opener can play in the major fragment if he does so immediately after it is shown. If opener bids a minor, that suit is trump and next step is Kickback. 3M Shows 4oM, probably not 4333, does not promise 3 in this major 3N = no fit oM (4M = 4 corr m) 4C = good hand with 4fit oM (4D = retransfer) 4oM = fit, most hands 3N To play 4m 5m and slam interest (has a 3M else would have started with 2C) 4H 4-4 in minors, slammish (4S=RKC clubs, 5C=RKC D) 3M Shows 5M oM (ie 3S over 3H or 4H over 3S). Slammish raise of the major. 4m 5-card suit, slammish (can follow with RKC) 4N quantitative 3N To play 1N 3C 3D Opener must bid 3D here. Weak with D or GF with C Pass To play 3M Slam try with clubs, short in the indicated major 3N Mild Slam try with clubs, no shortness in a major 4C Stronger slam try with clubs and no shortness in a major 4D RKC for clubs 1N 3D GF with diamonds and a short major 3N To play (strong in both majors) 3H Asks responders shortness: 3S=short hearts, 3N=short spades NF,4C=short spades, strong 1N 4m (X) maybe we can try to get doubler on lead when opener is Axx/xxx? 4M = normal step 1 (in-between) = great hand, great controls max (rare) Handling Interference: (X = penalty direct) - Meckwell runouts (except 2C = C + any) Pass = neutral or good (reopening X = takeout competitive+) Redbl = both majors or C or D or any strong 1 suiter 2C asks P = C 2D = D 2H = H + S 2S = S (strong) 2NT = undefined 3C/3D/3H = C/D/H, strong 2C = C + another 2D = D + M 2H/2S natural 2NT = a game forcing two-suiter responder always bids 3C 3D = D + H 3H = H + S 3S = S + C 3NT = undefined 4C = C + D 4D = S + D 4H = H + C SA Texas on (X = ART) systems on, but redouble = cards, penalty oriented Pass then X = takeout, not so strong Pass then opener doubles a p/c bid by 4th seat = takeout (since they might have that suit) (2C = CAPP/DONT/natural/whatever) Ignore, Systems on Pass then double = takeoutish, not so strong Pass then opener doubles a p/c bid by 4th seat = takeout (since they might have that suit) (2m = majors) double = cards UvU 2N = minors 3M = SPL with both minors Pass then X = ? (2H = majors [DONT]) ? (2D/2H/2S = natural) Transfer Lebensohl applies. X = takeout, if GF then truly 3-suited (2N = scramble) 2y = to play 2NT = Puppet to clubs. May also be weak in any lower ranking suit. Natural and forcing 5+C-4other if clubs 3C = transfer to diamonds, at least invitational, may have 4M if GF 3D = transfer to hearts, at least invitational (4C = best raise) 3H = transfer to spades, at least invitational (4C = best raise) transfer to their suit = Stayman, generally balanced with length in their suit (else bid a suit suit or X) step 1 (their suit) = no stopper, fit or not 3NT = no fit, yes stopper fit/else = fit, yes stopper 3S = no 4 card major, no stopper (always) 3NT = no 4 card major, stopper (always) 4C = 6+H signoff or force slam 4D = 6+S signoff or force slam 4M = to play You can: - transfer to a major and then bid 3NT or raise the major - transfer to a minor and then show a 4 card major - transfer to their suit as Stayman. This allows opener to play in the major or to bid their suit to deny a stopper. - transfer to a suit and then bid 3NT to show a stopper in their suit - transfer to a suit and then bid their suit to deny a stopper For example, 1NT 2H (natural) 2S = natural, non-forcing 2NT = transfer to clubs, 5+ clubs 3C = transfer to diamonds, 5+ diamonds 3D = Stayman. Opener can now bid: with 4 spades: 3S strong 4S weak without 4 spades: 3NT with hearts stopped 3H with hearts not stopped 3H = transfer to spades, 5+ spades 3S = denies 4 spades, no heart stopper 3NT = denies 4 spades, heart stopper double = takeout, does not promise 4 spades. Opener can bid: with 4 spades: 2S with 4 spades 3S with 5 spades without 4 spades: 2NT/3C/3Dif minimum 3NT (with stopper) or 3H (without stopper) if maximum. (2y = specific other suit, like a transfer, or Astro) the structure applies to 2NT and above. Bidding their suit shows a singleton or void in that suit and a 3 suiter. For example, 1NT 2D(spades and another suit) X = cards/takeout of their suit, invit+ Pass then X = takeout, not so strong 2H = natural, not forcing 2S = singleton or void spade, 3 suiter 2NT and above are transfers with 3H, the suit below their known suit, as Stayman (X = 2 suits) - If one suit is known, play as above when we know one of their suits (XX = cards/takeout of their suit, cue = 3-suiter) - If both suits are known, 3-level transfer to their suit shows a stopper in that suit only. Bid 3NT with both suits stopped. - If neither suit known [not legal in the ACBL- DD], play Transfer Lebensohl and double = takeout. (2N = minors) X = cards 3C = Stayman (with mild takeout pass then X later) 3D/3H = invit+ transfers (with weak, pass then bid later) (3y = natural) X = takeout 3suit = GF (no transfers) 4C = 5-5 majors, always 4D/4H = regular Texas!!! Balancing: (X = cards) same structure delayed by responder, Meckwell runouts (2y = natural) X = takeout both sides Misc: Negative doubles at both 2 and 3 level Regular Texas over 3C (since 4C would be pick-a-minor) ************************ 2C Opening Responses ************************ 2D = ART puppet to 2H, signoff in a major, or mild invite red suit 2H = forced P/2S = to play 2N = H no C fit, looking for 3fit, NF 3C = H with C fit 3D = 6+D, mild invite 3H = mild invite but great H suit 3S = mild invite but great S suit 2H = GF R, TOSR use 1-suited structure but no 5332 (3D+ = 6331/7330/7[32]1) ask/runon after shape is for min/max, then controls 0-2/3... 2S = nat mild invite, generally 5S 2N = Ogust-Like, including solid invites with a great long suit hint: asks major suit lengths, don't bid the 3M 3C = any min 3D/H/S = great long suit natural invite 3D = max, 3316 or 7+C unbal 3H asks (3S = unbal 7suit, 3N = 3-3 majors) 3S = 6+S GF 3M = 6C max, 3oM, denies 3crdM (4oM = to play) 3N = max 2-2 majors 3C = pree, mb Hx support 3D/H/S = 6suit-3C, invite 4C = pree (4fit and stiff e.g.) 3rd/4th seat adjustments: ** for Josh lateR: 2D = still all the nuanced H hands? ** 2H = nat mild invite NF Handling Interference: (X) ignore, can XX for penalty-seek (2y) X = neg (pd can bid a 3crd major), 2N = invit C raise, 3C = to play, NS NF at 2-level, F at 3-lev, JS fit-showing, games to play (3y) 4y cue = GF+ power raise, cue to cooperate (no RKC available) If opener bids new suit, is values ************************ 2D Opening Responses ************************ 2H = GF relay, TOSR use 1-suited structure but no 5332 ask after shape is for min/max, then controls 0-2/3... 2S = NF constructive 2N = Range-fragment ask (or invite 6+M) (see 2C Op) 3C = NF constructive 3D = pree, may be Hx support 3M/4C = invit FSJ (6-3) 4D = pree Handling Interference: (X) ignore, can XX for penalty-seek (2y) X = neg (pd can bid a 3crd major) 2N = invit F raise 3D = to play NS NF at 2-level F at 3-lev JS fit-showing games to play (3y) 4y cue = GF+ power raise, cue to cooperate (no RKC available) If opener bids new suit, shows values ************************ 2M Opening Responses ************************ 6 card weak two's, ALWAYS 2S (over 2H) = constructive NF 2N = Truscott Relay, including most signoff in 3NT - OGUST FOR ATLANTA after R's 3NT signoff, opener may correct with a freak hint - 3H always BAL, 3S always short oM 3C = min 3D = R 3H = bal 3S = short oM 3N = short minor (R asks h/l) 4C+ = h/m/l void 3D = max, short m (R asks h/l short) 3H = max bal (3S asks good trumps: 3N = yes, 4C = no) 3S = max, short oM 3N = AKQxxx (R asks h/m/l short) 4C/4D/4H = h/m/l void 3lower = forcing 3M raise = pree 3S (over 2H) = good suit GF 3N = to play, uncorrectable, no matter what partner has 4oM = to play RONF? Handling Interference: (X) Transfer McCabe XX/2S/3C/3D = transfers, wrap around 2N 2N = normal Truscott 1-under raise = offensive raise, invites partner to compete higher Third Seat: - 5cards NV good suit is fine ************************ 2N responses ************************ 5+-5+ minors 9-11 value 3m/4m/5m = to play 3M = seminat probe (including how to sign off in a long major) 4M = **RKC in corresponding minor** Handling Interference: (X) Pass = to play, XX asks better minor [later X's penalty], rest is normal *********************** 3y responses *********************** Games = to play 4C = ART slamtry raise (not available over 3C) NS = nat F *********************** 3N responses *********************** ************************** Slam Bidding ************************** NON-serious 3NT for M, but only when one hand is very limited (like NT opener), or when NT was suggested earlier, or a jump to 3NT mixed cues, LTTC, Kickback 0314 then cue Kings (no spiral scan) void responses voidwood, even 4-over-kickback if minor is trumps no 6-RKC Grand Slam: 80-90% (unless IMPs and other table sure to be in 6, then 55% ok) ----------------------- Relay Shape Structure ----------------------- 3N is always limited, further shapes are after that, and after last shape are the run-ons to the 3NT shape with extras run-on = 13+ 3/4/5 ctrls (no run-ons if 3/4th seat 1suit opening, slam is impossible) 7411 is high short, 7510 is lo short (bid 4C, no runon) 7222 bids 3C direct (lo short) then step 1 We can't show 8+crd suit (yet, maybe later 4C can be it) 5+-4 2N = hi short or 7411 3C = R 3D+ = 5431/6421(3H)/6430(3S)/7420(3N - forcing? [4C str ask])/7411(4C+) run-on 4C depends whether was limited already (no) or not (yes) 3C = 5422 exactly (** DAN likes asking if we can have an extra strength range, JOSH knows it ** ) 3D+ = lo short or 7510: 5431/6421(3H)/6430(3S)/7420(3N and 4C str ask)/7510(4C) 5-5 2S = 5-5 2N = R (HELL) 3C = high short 3D = R 3H = 5521 3S = 5530 3N = 5620 limited 4C = 6520+? 3D = equal short 3H = R 3S+ = 5611/6511+ 3H+ = low short (see high short above) 1-suiter 5+crds 2S = high short or 6322 (doubleton highest suit) 2N = R 3C = 6322's (doubleton highest suit) 3D = R 3H/3S+ = 6223/6232+ (only 3crd major would go past 3NT) 3D+ = high short 5332/6331/7330(3S)/7321(3NT/4C+)+ (runon if unlimited) if 7321 is 3S or below, resolve 2-3/3-2) if shifted +1, 4C = 7321 and 3N/4D+ = 7330 2N = mid short 3C = R 3D+ = as above 3C = 7222/6322 (two low doubletons) 3D = R 3H+ = 7222/6322+ (7222 is a LOW short) 3D+ = low short, as above 3-suiters: short major, bid 2C then 2H (then 4-shape) - see below relay breaks short minors, bid 1H then 1N then 2D --------------- Relay Breaks: --------------- ***************************** Reverse Relay 3-suiters = minimum hands 15-17 ***************************** NOT USED after 1C-1D-1H-1N+ - responder must be unlimited NOT USED in interference/adjusted positive auctions - natural breaks more important When showing 3-suiters, if it was at 1N, 2C, 2D, 2H, 2S -> use 10-shape below 2N+ -> use 4-shape only, do not show 5431's 10-shape: remember: step 3 is Donald Trump ("45") - the rest can be deduced from that step 1 = traditonal 4-shape: 4441 or 5440 (R asks 4-shape as below) step 2 = (34)51 or 1354 (R asks 3451/3541/4351) - 3-shape including highest trip step 3 = 4531 <-- Donald Trump = step 3 ("45") step 4 = 5341 <-- high 5-suit step 5+ = 5431 <-- high 5-suit 4-shape 4441/low5/mid5/high5 Run-on/Ask for # controls (start at 5 for strong club) Then Relays/Spiral Scan. ************************ Stopper-Asks at 3-level -> shows minimum hand, often used to get out to 4m ************************ Asks for stopper in fragments or opps' suit queue - asking first in opps' suit (even 4crd suit) - 2nd in the 3crd suit(s) - 3rd is in the 2crd suits - lastly 4crd suits (rarely possible, unless 3-suiter) Ties -> (equal length h/m/l) Stopper = Qxx or Kx or better (not Qx) - cheap non-3NT = 9-12 no stop - opener can bid 4 of a minor NF (unraisable if shape known, but perhaps can bid a great 4M with a rocking max) - 3NT = 9-14 stop - step 2 non-3NT = 13+, no stop - step 3+ non-3NT = 15+ with stopper, 3/4/5 ctrls Still ON if level-adjustment, that's why we play it, when they have bid a suit. -------------------------- Interference in Relays ---------------------------- Use the 3H criterion (if we have not lost more than 2 steps, relays are on) after broken, natural 2N = stopper NS = 5+cards Pass (if not forced) = no biddable 5suit If on: Pass = step 1 by RR, R by R (relayer can XX to play) X (or XX) is a step by RR X is the relay if RR Passes as step 1 In general though, non-symmetric relays, if they X we just ignore it (say, 1D-1M-2M-2S[R]-[X], just bid normal steps) ROPI/DOPI if we are in standard keycard auction --------------------- Run-Ons --------------------- Limited hands should not run on to controls unless prescribed, but can run-on to strength. 3NT is always limited. In severe adjustment situations, +2 would be as below: 3NT = shape x, 9-13 (note the difference from the direct strength-ask range) 4C = shape y (R asks strength) 4D = shape z (R asks strength) 4H+ = shape x, 14+ show ctrls 4+ ---------------------- Strength-Ask ------------------------ 1D-1H or 1H-1S asks strength: AKxxxxx Axx xx x = max (would Roth have opened) 1S-2C ask strength after shape: step 1 = min, step 2 = 13-14 Using the strength ask implies real interest opposite 13-14, else don't even ask. We do upgrade by Bergen rule: for every 2 past 8, add 1 (for 10crds like 5-5, add 1, for 12crds like 7-5 add 2) After shape known completely, step 1 asks strength: Positives: min = 9-12 = step 1 (if signoff, must respect unless something truly amazing) max = 13+ = step 2 run-on to controls (3/4,...) Passed Hand or Semipositives have no Strength ask! Straight to controls When a strength ask at safety level (3S or lower) is available, skipping strength ask and signing off via 3N means even 13-14 should Pass (ignore with 15+ and 5+ ctrls) --------------------- Control Ask --------------------- After strength known, next relay asks controls - promises non-min 15+ = 5/6/7... (e.g. reverse relay for 1C opener, or refusal to accept end-signal or 3N) 14+ = 4/5/6... 13+ = 3/4/5... (e.g. runon with last shape) max opener = 2/3/4... min opener = 2/3/4.... 1-suit, or 9+ POS 1C response: 0-2/3/4/ passed hand positive = 1/2/3... semipositive = 0/1/2 If strength was already known but limited, like after 1D-1H-1N+ or 1H-1S-2C+, then do not run on past 3NT for controls after shape, because could go too far. --------------------------- Signing Off after Relays --------------------------- Always sign off with no slam interest opposite even 13-14. Questions: - shape is shown with 3S, unlimited - opener bids 3N or 4D: what does responder need here? - how does responder bid with 3NT 3N is always to play 4C+ = 15+ 5+ ctrls 4NT = please stop, 15-16 no 8fit Pass = 15-16(-) only 5y = concentration of values (much better suit there than expected) 5NT/6C = slam try/force 4D is end-signal - except after no second relay bid, so at 2-level: games would be to play - even after low ctrl-ask, if it ends at 3NT or lower, 4D is end-signal - forces 4H (unless 15+ 5+ ctrls bids 4S+) Direct 4M/5m = general natural invite (if accept, give RKC 0314+Q steps [even over 5m], specific kings cue) After having shown 13+ and controls already, takes 15 to keep going over opener's signoff attempt if level is 3H or below: R = not horrible, asks strength 3NT (not relay) = very bad, pd needs 15 to continue 4C is ART puppet to 4D to nat slamtry (if accept, give RKC 0314 responses) 4D = end-signal 4H/4S/4N = natural slamtry NF (if accept, give RKC steps) if level is 3S (not limited) 3N = to play, pd needs 13+ to go on? 4C = R 4D = endsignal 4H+ = natural slamtry NF (if accept, give RKC steps) If level is 3NT (pd is limited) Pass = to play 4C = R 4D = endsignal 4H+ = natural slamtry NF (if accept, give RKC steps) if level is 4C+ step = relay else = to play SPECIAL 4NT/6m slamtry: 4D-4H-4N = invite to 6m but else play 4NT Pass = decline 5m = accepts small slam in OTHER minor only, NF 5M = best hand, accept any slam, grand try, values 5N = good hand, but only for notrump, invites to 6NT 6m = accepts grand slam in OTHER minor only, NF 6N = great hand, bad for minors If partner is a Passed Hand and shape not totally resolved, jumps to game are to play. -------------- Spiral Scan -------------- After Control Ask, next relays start Spiral Scan Line up suits longest to shortest - break unknowns or ties by highest suit first. Scan 1 = 2+ crd suit: bypass with 1 of top 2 (or 2/top 3 in 6+crd suit); stop with 0 or both of them sing/void: do not scan 6+ card suit exception: deny with only 0 or 1 of top 3, bypass with 2 or 3 next asks asks if the 0(2) or 1(3), possible not to know which of top 3 Scan 2 = 2+ crd suit: Queen (or if 6+Crd suit, 1 more card of top 3) Scan 3 = 3+crd suit: Jack ****5N is the highest relay****, unless a suit has been set as trumps, like after RKC. WHEN LOW CONTROLS KNOWN: if spiral scan reveals already the total # ctrls, we might know A/K quickly If 2 cues after showing 0-2 ctrls - switch over to Queens on next suit. If 0 Controls: Just simple Queens first round (yes or no), then Jacks - not 0/2. If RR has shown 13+, R may bid step 2 (not normal control ask step 1) to ask to ignore Aces and promote other cards up one, treating Kings as Aces, Queens as Kings, Jacks as Queens. 1) ask pd for controls after he shows max (only if he showed 5) 2) he showed max and controls via runon (only if he showed 6) 3) we signed off and he ran on anyways (only if he showed 7) No Spiral scan after normal RKC or Kickback in natural auction. Cue Kings there ------------------ General GF auctions ------------------- With 6m-4M, bid primary minor, then major, not minor-minor. So rebidding minor denies side 4M. If no M in focus, M bids are location of values (or if they bid a suit, shortness) which could be with minor interest (often is). ---------------------------- Pass-Double Inversion (PDI) ---------------------------- Pass-double inversion applies when: - we open 1C, they interfere at 4C or higher (or 3S if we've bid hearts or shown a GF by doubling their overcall) - we are in a Forcing Pass situation. - Responder has shown inv+ values or made a game forcing bid. - We start making cards doubles and they are at the 5-level - NOT when we have made an invit exactly raise and pd did not raise it - Responder's semipositive is raised to game - we have bid game, and if it's a bid that shows two places to play, then inversion on by the other player. - There is only one pass-double inversion per auction per player. No pass double inversion when: - when we bid 1C P 1D - no forcing pass at all - after we have bid and raised a suit - we have bid 3NT to play - one hand is limited A) Responder has bid a suit - but no fit agreed yet 1) They bid below our game Pass = Requests double. Responder rejects the request with hands that would have pulled a normal "lets' defend" double. NS = 5-5 X = not 5-5 or 7crd suit bids = playable in more than 1 place raise = Decent 2-card support, has other place(s) to play 4NT by responder would ask for the other place. If responder bids 5 of a minor instead of 4NT, that would be his own 5+-card suit with a weak 5-card S suit. Pass = penalizing, for better or for worse X = good raise: better than immediate raise Raise directly = Weaker raise NS = one suit only or 7-4 2-suiter (R can bid own suit again, or 3NT, or else is support for pd) 4NT = RKC in responder's suit cue bid = Exclusion RKC in responder's suit 2) They bid past (or to) our game - the question is now whether to compete Pass = requests double, after which same schedule as above, except that raise is a slam try with 3+ trumps X = "flexible raise". Not sure whether to play or defend. New suits = one suited Raise = to play 4NT = RKC in responder's suit cuebids = exclusion RKC B) Responder has not bid a suit - we are reaching to find a place to play at 4-level Pass = forces double, and then: Pass= penalty Bids = playable in more than one place New suits = one-suited Double = Takeout C) we in a GF strong club auction, relays broken, only opener has bid a suit, and we below game - question is whether to compete - responder bids X = low ODR raise (so pd should lean towards doubling) 4M raise = high ODR raise Pass = penalty or 2 places to play (requests double), or a slammish raise - if responder is BAL or reds, use that knowledge, if pd bid our red, so bid impossible red suit is fit-showing (bid longer red suit) - BAL/reds: low ODR raise = all BAL raises (except maybe 4fit extras) high ODR raise = reds or 4fits BAL with serious extras ***************** Defensive Bidding ***************** Big idea: ALL actions when partner actually is Passed Hand are +2. ALL actions. Point ranges for Overcall Structure bids BUPH: (could be a little less with good shape) NOTE: explain by adding 1 point to both ends, so 10-14 becomes 9-15, so no director call (1M) fav: 10-14 eq: 11-14 unfav: 12-14 (1m) fav: 8-14 eq: 9-14 unfav: 10-14 --------------------------- Double/1NT - vul-dependent --------------------------- NOT VULNERABLE: Power Double and NTTO NTTO: (1m)-1N can be a little more shaded, but over (1M) it should be tighter (X) 2y = to play, 3y = pree, XX = runout with highest suit and another, Pass = runout emphasis on lower suits (2y raise) X = tends to deny biddable 4suit at 2-level, else Leb 2suit = to play 2cue = F1, asks for lowest 4suit, always invite over majors, not nec over minors followed by: 2NT = power invite re-cue = GF 3 of new suit = invite 2N = mild invite jumps = pree Power Double (15+, 17+) Herbert Negative (incl 1N over 1S) - 0-4, or 5-6 no good bid followed by 2C over 1-lev = min-range takeout double (if have clubs, need to jump) others are 5-8 NF (semipositive) simple 1-suit (not relay) = 4+crds, 5-8 simple 1N (not relay) = does not promise stop simple 2-suit = 5+crds, 5-8 JS in relay suit = nat semipositive (even 1N) Power X then cheaper minor is the minimum strong takeout double (over herbert neg or 1N) cue = GF, denies 5suit JS = natural, 5+crds GF Handling Interference by 3rd seat: Pretend we opened 1C. Ignore the 1st seat suit completely. So we might turn into relays weirdly. Treat nebulous club as normal club here. VULNERABLE: Takeout double and strong NT Takeout double - +2 stronger after pd passes (xfer advance) - bid the implied suit = natural still 2jump/3lowerjump = constructive, usually 5crds, sometimes 4crd 11 cue = promises a rebid, bid 4M's Bid then jump raise = heavy free advance = helpful (NS = GF, jumpshift = amazing hand and suit) responses = add 2 BPH and respond accordingly 1NT = 15-18 (17-20 3/4 seat), strong NT system on except xfer to opp's major is invitational with stiff in opp's M, 3 other M, at least 5-4 in minors ------------------ Overcalls ------------------ 1-level overcall. Aggressive. Occ. 4suit if strong NS = NF constr 1NT = 8-11 (6-9 BPH) Cue = lim+ 3fit, or GF own suit, or invite NT (over major) JS = fit-showing 1-under jump = mixed raise (even non-jump) - compress the limits into 2NT if the 1-under is a cue 2NT = limit raise or better (majors only) if 3 raises available, apportion to 4fit, 3fit, mixed normally (X) XX = values, 2 card support, 1NT+ = transfers (2M raise) cue = 3fit lim+, 2NT = 4fit lim+ Responsive doubles after partner makes a takeout double or an overcall. 1S dbl 2C (S raise) dbl = responsive 1D 1S 1NT dbl = responsive 2H 2S 2NT dbl = responsive After three-suited auctions. For example: (1C)-1D-(1S) (Snapdragon) (1C = mb short, or Polish) 2C = natural 2D = Michaels -> even with OS? (1D = mb short) 2-level overcall = sound 2y = invitational 2NT = natural if no responsive X available (else is 4fit) cue = lim+ raise (if responsive X available, this is 3fit exactly) ------------------------------ Cues and Jump Overcalls ------------------------------ Cues/RJO Starts with Q-bid of Opening of suit (1C) 2C = 5+D-4S (could have weak 5-5) 2D = 5+D-4H (almost always just 4H since have 2NT available) 2H = 5+H-4S (could have a weak 5-5) 2S = pree, weakish (2NT = Ogust) 2N = 5D-5H 3C = pree (I think might want to have supermichaels) 3y = pree (1D) 2D = 5+C-4H (almost always just 4H since have 2NT available) 2H = 5+H-4S 2S = 5+C-4S 2N = 5H-5C 3D = natural, preemptive (I think might want to have Supermichaels) (1H) 2H = 5+D-4S 2S = 5+C-4S 2N = 5C-5D 3C = nat 3D = nat 3H = asks for stopper (1S) NO ROMAN JUMPS 2S = Michaels (3C = p/c, 3D = invit+ H?) 2N = 5C-5D 3S = asks for stopper Responding to cue/RJO: 2nt asks: divide the point range you're supposed to have by the number of steps between 2nt and the highest suit you're showing. (eg, white vs white, you show spades and clubs: pt range=6-14, 3c=6-8 3d=9-10 3h=11-12 3s=13-14) Q-bid: usually shows a fit for higher suit, asks steps cheapest step = minimum 3nt = stopper else = maximum ---------------------- Defense against 1NT ---------------------- Multi-Landy (1N = strong, 14-16, or BPH) X = 4M-5+m, or 6+D 1-suiter, or good 6+C 1-suiter, or a 2NT opener (XX) Pass = to play, else = normal? (2y) X = asks for suit, wants to compete 2N = good hand/raise 3C = p/c 2C = p/c for minor Pass = 5+C-4M 2D = 5+D-4M, or 6+D 2N = a 2NT opener 2D = p/c for non-clubs, hates clubs Pass = 6+D 2M = 4M-5+m 2M = natural 2N = invit+ with 3+-3+ minors, or GF with a major maybe 3C = p/c for minor, pree 3D+ = natural 2C Majors; advancer can bid 2D to let overcaller pick the major (X) XX = asks best, Pass/2D = to play, else = normal 2D = pick your longest/best, or mild S invit (correct 2H to 2S then is mild S inv) 2M = pref, implies 3+crd 2D = 6+M (see over weak NT below) - min = 7-10, med = 11-12, max = 13+ 2M 5+ in that major; 4+ in a minor (continuations like 1C-1D-2M) 2N ? 3C = normal 6+C light overcall (1N = weak [up to and including 13-15. (3rd NV 14-16 is weak)]) Pass (2y = ART) X = lead-direct *and* good hand, delayed X = takeout, 2NS = sound opener natural (2y = to play) X = takeout (2y = transfer) cue = Michaels X = strong NT (14 ok if they are super weak) (XX = whatever) ignore (2y) X = takeout both sides, but not in a force Transfer Leb Pass = 6+, creates force to 2D 2y = 0-5 nat (2C is the random mb short: XX as SOS) 2N = normal strong 2N opening 2C = Majors (see above) 2D = 6+crd M (X) XX = bid your suit, Pass = would have passed 2D, 2M = own suit - *I think* Pass = long diamonds 2H = p/c (if later 2N over 2S, is Ogust) 2S = p/c, but is Ogust for hearts 2N = R (min = 10-12, med = 13-14, max = 15-16) 3C = minimum (3D = last train invite either major), 3M = p/c) 3D = H, medium 3H = S, medium 3S = H, max 3N = S, max 3C = to play 3D = Forcing with hearts 3H = pree, p/c 3S = Forcing with Spades 3N = To Play 4C = X-fer to your major 4D = Bid Your Major 4M = own suit, to play 2M = 5+ in that major; 4+ in a minor (continuations like 1C-1D-2M) 2N = ? 3X = Good hand (at least a 1C opener)? Special Openings Defenses: (1C = strong) *also over (1C)-(1D)* X(clubs)/1D/1H/1S = natural, 5 cards typically unless fav (1N = good 3fit, 2N = good 4fit) 1NT->2S = Woolsey 2NT = minors 3C+ = natural pree (2C = ART strong standard) all nat, X = clubs, 2N = minors (2C = natural) Pass (2D = relay) X = diamonds 3C = Michaels (2C = majors) assuming they don't give us a defense: X = strong 2M = nat 2N = minors (2D = Flannery) (2H = to play) 3D = nat Double = strong NT (16-18) 2H = takeout double of hearts 2S/3C/3D = Natural 2NT = 2NT opener (19-21) system on (2D = Precision - short D) X = 13-15 BAL or strong (respond transfer leb) 2M = nat 2N = 16-18 BAL (stayman, transfers) 3C = D strong 3D = D competitive 3M = invite (2D = Multi) - this is defense #2 from ACBL sheet Pass (2M/3M = p/c) X = takeout (3C) X = takeout (3D = art) X = diamonds (4M) X = takeout if 4M = p/c, cards if 4M = to play 2H/2S/3C/3D = natural double = 13-15 balanced or any 19+ (bid) treat as they overcalled our NT, transfer Leb 2NT = 16-18 balanced (2D = any 3-suiter) X = strong NT (16-18) 2NT = 2nt opener (19-21). System on. 2D P 2H dbl = takeout (natural 2-level opening - weak or intermediate) 2y = natural cue = lim+ raise 3y raise = courtesy X = takeout, through 4S (3y raise) X = flexible, denies 4S unless GF (rebid 4S, possibly pass 3NT) 3S = 4/5 spades, limited Lebensohl (if 3rd seat Passes), may be - signoff lower suit - 4crd invite higher suit - flexible GF (like mild stopper, or 4M) If we can't have game on power, or balancing, revert to scramble 2NT (= multiple place or bad bid highest) 2NT = Leb 3C = forced Pass/correct = signoff cue = GF, with stopper, Stayman higher suit = invite 4crd, flexible 3NT = has stopper, but flexible, not confident 3 lower direct = invite nat cue = GF, no stopper (bid nat up the line) 3 higher jump direct = invite, 5crd (or not flexible) 3NT = to play, has stopper 2NT = strong NT (+2 3/4 seat). Regular Stayman, transfers. Smolen? 3 cue / (2m) = Michaels 3 cue / (2M) = asks stopper 3y jump = invite long good suit strong, NF 3NT = strong . Regular Stayman, transfers. 4m jump = 5m + 5 oM (2M = 5M+5other) treat as weak 2 bid 2M P 3C dbl = takeout 4C = natural (3y) 3NT = normal (systems on) 4om (over 3m) = 5om-5M (4D over 4C = asks M, or is it a slamtry?) 4y = Michaels (3NT = Gambling) X = strong NT? 4m = majors short in this suit? (4H) X = takeout 4NT = minors (4S) X = takeout (if later 5H, flexible slam invite) 4NT = 2 places or bad 5H 5C = prefers strongly clubs 5D = 5D-5H 5H = bad 5H call 5D = prefers H to clubs Pass = 5-5 with diamonds (might miss a H fit) 5H = 5H-5C, OR bad 5H call, or maybe 5H-5D that wants to keep auction alive 5m = to play 5H = slammish NF Balancing: NT Ladder: (1m) 11-14, 15-18, 19-21 (1M) 13-16, 17-19, 20-22 - with 11-12 might X Double = takeout Passes of redoubles are for penalty if over the bidder. If in front, noncommittal unless at four level, then penalty. 1S P P Dbl Redbl Pass Pass = penalty but 1S dbl redbl Pass Pass = non-committal. (1m) P (1N) P (P) dbl = penalty 2C = clubs and a higher suit jump overcall = intermediate good suit random 1NT in live auction balance = natural (10-11 BPH, 11-15 otherwise) --------------------- Sandwich/OBAR --------------------- vs Artificial Raises: Double of artificial raises are lead directing if the raise is limit or better, or BPH. Double of "less than invite" raise is takeout. (1X)-P-(1Y) 1NT = strong NT (systems on) 2x = natural unless 1x promises 5+crds 2y = natural 2NT = distributional takeout for unbid suits (Transfer responses to NF 1C): (1C)-P-(1D = H)-? X = diamonds 1H = takeout 2D = about a weak two-bid in D (1C)-P-(1S transfer to NT or C) X = majors 1N = 15-18 (Kaplan Inversion) (1H)-P-(1S = NT)-? X = takeout of H 1NT = natural 2S = spade overcall (1H)-P-(1NT = S)-? X = takeout of majors 2H = ? 2S = ? ********************** Carding ********************** ------------------ Leads ------------------- Against NT: - 4th best except 2nd from xxxx - A attitude - K asks count/unblock (power lead) - Q = can be KQx/AQJx/KQTx/KQJ where do NOT want partner to unblock Against suits: - Low from odd, 3rd from even - low from xxx - even when showed 3+ in auction? - A from AK, asks UDCA - except 5-level, partner's suit (his suit if he showed it in the bidding even if he didn't bid it.) Ignore this for now: If opening lead shows AK and dummy has small cards, use standard count/att (or when dummy has stiff honor). If Opening Leader plus dummy are know to have 10+ cards in the suit, then 3rd-hand always play upside-down count. Leads in the Middle of the Hand Attitude ---------------- Signals ---------------- Upside-Down count and attitude A from AK Usually attitude at trick one. Count only when - leading K against 5 level or higher - if A led and Qxx(x) in dummy, count (2nd highest from 4) - dummy winning with J or less Suit preference when opening leader will hold lead with sing in dummy and you are known to have length. High and low are suit preference, middle = continue. With HH tight, always drop/play highest - lower denies higher. Frequent honor expression. Reverse Smith vs NT (both sides) Suit pref in trumps, even opening lead. ----------------- Special Doubles ------------------ Most doubles just mean - "they are going down, make normal lead" (1N) P (3N) Dbl says ‘find me!' usually shorter major Double of a splinter bids asks for lead in the higher of two remaining suits, except at favorable when it suggests a sac (in that suit). 1D 1S 4C dbl = don't lead unbid suit ******************************* General Words of Wisdom ******************************* If the other side won't be in slam at all, grand needs to be 85% to bid it. 50-50 small slam at IMP's is tossup. 50-50 small slam at MP = no go. Retreat to own suit after invite 2NT is to play. No equal level conversion by 1C opener. With two equal trump suits, choose stronger one, can survive splits, less doubling (unless serious concern otherwise). Default strong 2NT system = STayman, Smolen, MSS After semipositive takeout, opener's jump to 4NT is for minors (X [takeout] then 4NT = quant), 4cue is shortness slamtry 2 suiter Passed Hand should be very aggressive since very weak if unbalanced (max 9) If partner passed hand, don't takeout double (2S) with 2434 12. Double takes about 14 at 2-level, 13 at 1-level, 15 1444 and 3-level. Passed hand 3+level (even 4M) is all Fit-showing ******************************** Legality ******************************** if a defense is approved, it can be played in the national swiss, and in regional kos If you forget an agreement, it becomes Unapproved! *********************************** need to discuss the auctions below *********************************** (1NT) dbl (redbl = penalty) P = non-committal; probably weak balanced hand anything else = natural; long suit,weak hand bid, then redbl = SOS (i.e, bid short suit to get partner to pick another suit) (1NT) dbl (P where pass forces redbl - could be strong or start of runout) bid at 2-level = natural, one-suited, could be very weak P, then bid after re-dbl: shows that suit and a higher (1NT) dbl (P) P Redbl P (2X) P = forcing below 2S dbl = takeout 2NT = lebensohl. Puppet to 3C. Could be weak in any suit. 3C/3D/3H = transfers with at least invitational values (1NT) P (2C) dbl: = cards (buph) (1NT) P (2x transfer) dbl = cards (buph) 2NT = 20-22 (1NT) P (2C) dbl (P) P = club length 2x = nonforcing; could be only 4-card suit 2NT = lebensohl. Puppet to 3C. Could be weak in any suit. 3C/3D/3H = transfers with at least invitational values (1NT) P (2D transfer) dbl (P) P = length in suit; could be weak 2H (their suit)= 8+ points, no good suit 2S = 5+ (maybe 4) spades; <= 7 points 2NT = lebensohl. Puppet to 3C. Could be weak in any suit. 3C/3D/3H = transfers with at least invitational values (1NT) P (2D) dbl (2H) dbl = takeout 2S = competitive 2NT = lebensohl. Puppet to 3C. Could be weak in any suit. 3C/3D/3H = transfers with at least invitational values << end of auctions needing discussion>> ******************************** Backup SMP - when TOSR openings not allowed ******************************** Still play 1C responses completely the same as TOSR. 1NT responses the same. Defense the same. 1NT = 13-15 1/2 seat, 15-17 3/4 seat 1D...1NT = 10-12 1/2 seat, 12-14 3/4 seat 1C = 16+ BAL, 15+ UNBAL Open all 10's 1/2 seat. 1D-1M-2M = 3-4 crds, wide range (R asks 3min/3max/4min/4max) - I would like to change that to have a "max unbal 3fit" raise available, and not raise with 3 min 1D-1M-2(M+1) = UNBAL med 4fit (R asks h/m/l) 1D-1M-3M = UNBAL max 4fit (R asks h/m/l) 1M-3(M+1) = any avg SPL (11-13), R asks h/m/l 1H-(3N/4C/4D), 1S-(4lower) = 14-16 SPL 1M-(X) underjump = mixed but other lowers are still invite, XX = could have low-ODR 3fit limit Reverse Drury XYZ 2way NMF, no way to sign off in clubs Opposite 1y opening, invite with 13 Reverse Flannery ( 1D-(X) transfers start with XX, 2C = lim+ D raise, Rev Flannery on, 2NT = C weak or strong 1D-(2D Michaels) - UvU, 2N = minors 2D - Mulberry only after strength AND shape are completely shown - else 4 bids are to play ******************************** Extra Stuff, not used ******************************** Responses to Michaels includes all point ranges Both Majors Jumps = preempt 2NT = strength-showing inquiry. 3C = 5-5 min 3D = 5-5 more than a minimum 3M = 6M-5oM After any of these, 4C/4D = slam try for H/S Major and a Minor Jumps in major = preempt 2NT = strength-showing inquiry for minor 3m = natural, minimum hand 3H/3S = more than a minimum and C, D C (any level) = pass or correct to diamonds; suggesting no defense. Jumps in NT ask minor and show potential defense. D (any level) = invitational (to next level) in the major.